Gamestudio Links
Zorro Links
Newest Posts
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Help with plotting multiple ZigZag
by M_D. 04/26/24 20:03
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
M1 Oversampling
by jcl. 04/26/24 11:12
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
Eigenwerbung
by jcl. 04/26/24 11:08
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (AndrewAMD, Nymphodora), 485 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
wandaluciaia, Mega_Rod, EternallyCurious, howardR, 11honza11
19049 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 3 of 4 1 2 3 4
Re: IntenseX: We, the community, are waiting for you to fix the bug [Re: Rondidon] #313182
02/28/10 03:34
02/28/10 03:34
Joined: May 2009
Posts: 137
Ohio, U.S.A.
PigHunter Offline
Member
PigHunter  Offline
Member

Joined: May 2009
Posts: 137
Ohio, U.S.A.
I've been over this subject so many times; I almost don't even feel like commenting on it anymore. (Along with this post now, I have made other posts/comments on the GS forums, IX forums and YouTube supporting IX, saying what a great product it is (and GS too).) I will say that when I purchased GS (Extra version first and then quickly upgraded to Commercial because it supported decals and Intense X needed that for its blood decals.) last year back in May, I had already done research and comparisons of all the game engines and decided that GS was the best choice due to its cost, simple licensing, documentation, relatively good performance, stability, fast results (for prototyping/simple games), and most importantly, THIS COMMUNITY. Afterwards, I decided to take another chance on another product, Intense X. And let me tell you, in my opinion it is one of the best purchases I have made. I have learned so much more, so much faster because of IX. It gives you this great base to build off of and it is very flexible. I started off just using the basic features, of course, but after a while I inevitably wanted to do more. And with a little persistence, the help of this community and the flexibility of IX, I have been able to add and do just about everything I have wanted to so far. IX Copper is designed specifically to create first person shooters. But right now I am using it to make a third person/isometric game. After some tweaking of the camera code (and a few other things), it works great, and I have, what I feel is a pretty solid, decent looking little game that I can easily expand on and tweak/perfect when I have time after (sometimes before wink ) work/college/home. So if this issue with IX is really due to a memory problem with GS, exposed because of IX’s heavy use and reliance on structs, I feel that Conitec should do everything they can to help correct the problem, because IX is really a great asset to GS (and vice versa) and because it is a problem that effects GS as a whole (viability, users, projects, etc...). Also, I do not feel that the decision to correct the memory problem is JCLs. I am sure that JCL has a boss and is told what to do, what is important to spend time, money and resources on and what is not. I am sure JCL has a voice/input on decisions made, but it is not his alone. So we shouldn’t attack JCL, who may be on our side and just as adamant about this as we are.

Re: IntenseX: We, the community, are waiting for you to fix the bug [Re: Rondidon] #313183
02/28/10 04:31
02/28/10 04:31
Joined: Mar 2006
Posts: 59
O
ozziedave Offline
Junior Member
ozziedave  Offline
Junior Member
O

Joined: Mar 2006
Posts: 59
If JCL doesn’t fix the problem he is missing out on the best Add On ever developed for 3DGS, if completed the sales for 3DGS will go over the top.

I cannot understand why this project seems to be going the way of all the others. IntenseX makes 3DGS the easiest AI to implement of all game makers.

Re: IntenseX: We, the community, are waiting for you to fix the bug [Re: ozziedave] #313203
02/28/10 10:57
02/28/10 10:57
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Please don't turn this thread into another engine discussion as then it will only be moved to another forum and completely ignored!

Thanks.

Feel free to open another thread for another engine discussion.

Re: IntenseX: We, the community, are waiting for you to fix the bug [Re: Nidhogg] #313211
02/28/10 11:36
02/28/10 11:36
Joined: Feb 2009
Posts: 35
Watertown, New York, US
goanna Offline
Newbie
goanna  Offline
Newbie

Joined: Feb 2009
Posts: 35
Watertown, New York, US
I wouldn't have purchsed GS if not for IntenseX. I'm not a programer and I suspect a lot of people that purchsed GS aren't either.

Re: IntenseX: We, the community, are waiting for you to fix the bug [Re: goanna] #313288
02/28/10 16:44
02/28/10 16:44
Joined: Oct 2004
Posts: 1,655
T
testDummy Offline
Serious User
testDummy  Offline
Serious User
T

Joined: Oct 2004
Posts: 1,655
Quoting Rondidon.
Quote:
Intense Pathfinding will most likely being discontinued because of a "memory bug" that is caused by the Gamestudio Engine.

Where is the explicit definition of this "memory bug"?
Almost certainly, it must be in plain sight.

Re: IntenseX: We, the community, are waiting for you to fix the bug [Re: testDummy] #313295
02/28/10 16:57
02/28/10 16:57
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline OP
Expert
Rondidon  Offline OP
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
If there would be an expicit definition the crash wouldn`t exist. IntenseX crashes unreproducable by E1513 and E1514 errors after some gameplay. Just read yourself a bit into the IntenseX forums. http://www.intense-i.com/forum/showthread.php?t=447&page=2 (post number #15)
JCL knows about this bug since a few months and it`s caused by the Acnex Engine and not IntenseX if Aris is right.

Re: IntenseX: We, the community, are waiting for you to fix the bug [Re: Rondidon] #313379
03/01/10 06:10
03/01/10 06:10
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
That doesn't sound like an engine bug, it sounds more like an bug inside Intense X... =/


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: IntenseX: We, the community, are waiting for you to fix the bug [Re: WretchedSid] #313392
03/01/10 09:28
03/01/10 09:28
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
reading the IX-Forum, Looks like a problem with handeling very big scripts.
(the Example script in the discussion is huge - 12.000 lines of
code, and its just a part of IX.)

Anyhow, lets see how this will resolve, and what the
problem was in the end.

Re: IntenseX: We, the community, are waiting for you to fix the bug [Re: Damocles_] #313401
03/01/10 12:28
03/01/10 12:28
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Hmm, "waiting for you to fix the bug" is a strange strategy for a developer.

Please understand that we can certainly fix engine bugs, but normally just don't have the time and resources to fix other people's scripts. IntenseX was an exception here because it's a really excellent software.

We were asked by its author some time ago for help, and could reproduce a crash bug. I remember that it was a handle issue, causing a pointer crash. It's supposed to be fixed in the latest IntenseX version - but I'm not fully sure. The version I got still had that bug, and crashed when the player died.

Re: IntenseX: We, the community, are waiting for you to fix the bug [Re: jcl] #313434
03/01/10 14:32
03/01/10 14:32
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline OP
Expert
Rondidon  Offline OP
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
According to IX`s developers the engine still produces those E1514s that are not caused by IX`s code itself. It has to do with the Acknex Engine (handling big scripts) and can`t be resolved without Conitec`s help because Acknex is closed-source. That`s what we`re waiting for. Are you still in contact with them or did you quit support?

Page 3 of 4 1 2 3 4

Moderated by  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1