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Backyard #313933
03/04/10 16:07
03/04/10 16:07
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline OP

3D Artist
rvL_eXile  Offline OP

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
hi,

i want to show you the early beginnings of my Backyard - City Level. I dont spend much hours a Day on this, so my Progress is not very fast.
Please give some Feedback / Critic...

Code:
To-Do:
-Create trashbins (not the "Prefabs" in the upper right corner)
-Add a Tree in the Middle of the "Circle" / Bake AO or Shadows into the Maps
-Add some "Gullideckel" (sry dont know the English Word for it ^^) at the Edges
-replace the ugly Window gradient
-Add some carton's to the garbage bag's
-Add more Wires around the House to the Airconditioners
-Add dirt / Trash on the Ground









cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Backyard [Re: rvL_eXile] #313959
03/04/10 18:29
03/04/10 18:29
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
Senior Member
Roel  Offline
Senior Member

Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Although it is not very far, it looks pretty good.
you have some good textures here.
This can become a really awesome level, is this for the level contest?

maybe you could add a few doors, because it is a bit weird to think about a building with only windows.
most have a front and a back door.... but that's only my opinion.

I hope to see more of your level soon.

Last edited by Roel; 03/04/10 18:34.

Check out the throwing game here: The throwing game
Re: Backyard [Re: Roel] #313969
03/04/10 19:20
03/04/10 19:20
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
Maybe put some cowbars in front of the windows, else
it easy to break into the first floor.

The Grafitty looks a bit too clean and aligned. Mayb put some more Tags and
Grafitties onto the walls.

Re: Backyard [Re: Damocles_] #313970
03/04/10 19:28
03/04/10 19:28
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
The windows are very low. Is this by purpose? Are they from a cellar apartment?

Re: Backyard [Re: Pappenheimer] #313972
03/04/10 19:46
03/04/10 19:46
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

Expert
aztec  Offline

Expert

Joined: Apr 2005
Posts: 2,332
Germany, BaWü
Ich denk, dass dieses kleine Vordach besser in einem eher rostigen Rotstich passen würde.
Ich denke das sähe in der Kombination mit den Backsteinen besser aus.
ansonsten find ich den Backyard ziemlich cool.
Hast du das Level aus Modellen gemacht und im WED erstellt?

mfG

Aztec


Visit:
schwenkschuster-design.de
Re: Backyard [Re: aztec] #313975
03/04/10 19:58
03/04/10 19:58
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline OP

3D Artist
rvL_eXile  Offline OP

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Thanks for you Comments.

Quote:
Maybe put some cowbars in front of the windows, else
it easy to break into the first floor.


Good Idea, put it on my list.

Quote:
The windows are very low. Is this by purpose? Are they from a cellar apartment?

No, this are not the Cellar Windows, this should be the "1st Floor" Windows, thanks i will put them a little bit higher...

Quote:
Ich denk, dass dieses kleine Vordach besser in einem eher rostigen Rotstich passen würde.

I'll give it a try. Some minutes ago i have baked the AO into the Texture of those Metalplates, maybe now it fits much better.

Quote:
Hast du das Level aus Modellen gemacht und im WED erstellt?


The whole scene is build in Blender, those Screenshots are only Editor shots. NO RENDERS!

Maybe tomorrow i post some more Screenshots.



cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Backyard [Re: rvL_eXile] #313976
03/04/10 20:01
03/04/10 20:01
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
an emergency fire-ladder and a big dumpster would be typical elements of such a scene too.

Also make the walls bottom (where is meets the floor) more
dirty.

Re: Backyard [Re: Damocles_] #313979
03/04/10 20:06
03/04/10 20:06
Joined: Jun 2009
Posts: 258
behind this enternet window
zeusk Offline
Member
zeusk  Offline
Member

Joined: Jun 2009
Posts: 258
behind this enternet window
reminds me of mark eckos getting up. Good level but try adding trash and dirt on the ground. I would make the windows cracked too for extra effect

Re: Backyard [Re: Damocles_] #313992
03/04/10 20:51
03/04/10 20:51
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline OP

3D Artist
rvL_eXile  Offline OP

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Quote:
an emergency fire-ladder and a big dumpster would be typical elements of such a scene too.

Yes this would be done, but not in this small scene.

Quote:
Good level but try adding trash and dirt on the ground. I would make the windows cracked too for extra effect

Already on my list.

So.. Done much enough for today, lets see what ive get done tommorow.

EDIT: Last Screen for today... New AO baking at the goround / Cartons added / ao baking on metal plates / UV mapping



EDIT#2:
Here are a Screen with fixed Height of the Windows, what do you think?



gn8 Sebastian

Last edited by rvL_eXile; 03/04/10 21:04.

Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Backyard [Re: rvL_eXile] #313999
03/04/10 21:56
03/04/10 21:56
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
It depends on whether the windows are part of a firm, a bakehouse or such, or whether they belong to appartments. If they belong to a firm then you should add things that show that, in case they belong to appartments the measures are something like this: 80 cm from bottom to window, window height about 1,20 m(old german town windows more), one whole floor around 2,7 m to 3 m, very old german town bildings even 4 m, means between a window and its upper follower there are at least 1,8 m...

I just looked for pictures under "Hinterhof" - Wow, some nice examples of backyards are available.

BTW: If the grass has an alpha channel, you can switch it on in this view when selecting them switching to edit mode and select one face as active, select all faces, and then select the register near multires called "Texture Face" and click "Alpha" and then "Copy" under "Active Face Alpha Blending".

Last edited by Pappenheimer; 03/04/10 21:57.
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