Gamestudio Links
Zorro Links
Newest Posts
Newbie Questions
by AndrewAMD. 12/05/23 10:56
Zorro Trader GPT
by TipmyPip. 12/04/23 11:34
Square root rule
by Smallz. 12/02/23 09:15
RTest not found error
by TipmyPip. 12/01/23 21:43
neural function for Python to [Train]
by TipmyPip. 12/01/23 14:47
Xor Memory Problem.
by TipmyPip. 11/28/23 14:23
Training with command line parameters
by TipmyPip. 11/26/23 08:42
Combine USD & BTC Pairs In Asset Loop
by TipmyPip. 11/26/23 08:30
AUM Magazine
Latest Screens
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Who's Online Now
6 registered members (AndrewAMD, alibaba, fairtrader, ozgur, TipmyPip, Quad), 622 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
fairtrader, hus, Vurtis, Harry5, KelvinC
19019 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 4 1 2 3 4
Re: Backyard [Re: Pappenheimer] #314016
03/04/10 23:52
03/04/10 23:52
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
here some similar scenes









Re: Backyard [Re: Pappenheimer] #314056
03/05/10 13:41
03/05/10 13:41
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline OP

3D Artist
rvL_eXile  Offline OP

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
@Pappenheimer
thanks for the infos!
The Grass has an Alpha Chan, but this are not rendershots, the Screens are from the Editor, so the Alphachannel is displayed Black.

@Damocles, nice Pictures ill take a deeper look to increase Details of this Scene.

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Backyard [Re: rvL_eXile] #314069
03/05/10 14:59
03/05/10 14:59
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
They should show transparent although its no render shot. I know that it is no render shot! Just try it! wink

Re: Backyard [Re: Pappenheimer] #314073
03/05/10 15:17
03/05/10 15:17
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
yeah, in blender you have to select a face and click its alpha toggle for it to show as transparent in the viewport.

Re: Backyard [Re: lostclimate] #314122
03/05/10 20:14
03/05/10 20:14
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline OP

3D Artist
rvL_eXile  Offline OP

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Here a few Updates:

Code:
-Window Textures replaced
-Brick Texture Quality increased
-Added Planks
-Added Bars








cYa Sebastian

EDIT: The Bars would be mapped on a Quad to decrease the Poly count...

Last edited by rvL_eXile; 03/05/10 20:15.

Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Backyard [Re: rvL_eXile] #314131
03/05/10 21:39
03/05/10 21:39
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

Expert
Blink  Offline

Expert

Joined: Jan 2006
Posts: 2,157
Connecticut, USA
very nice! i like the style.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: Backyard [Re: Blink] #314218
03/06/10 18:45
03/06/10 18:45
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline OP

3D Artist
rvL_eXile  Offline OP

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Today not much happend.
Only created the window grill, replaced the windows Textures / changed the Brick Tex resolution / edit the measure (reference model was the good old cbabe)...

Have a look (with cbabes ^^)



cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Backyard [Re: rvL_eXile] #314219
03/06/10 18:47
03/06/10 18:47
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
The Floors (especially the second floor)
are still to low.

each floor of a house is at least 3 to 3.5 meters high.
Wich is about 1.8 to 2 "cyberbabes" high.

Re: Backyard [Re: Damocles_] #314220
03/06/10 18:52
03/06/10 18:52
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline OP

3D Artist
rvL_eXile  Offline OP

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Yes youre right... I have made a big mistake with all windows... they are much to low -.-
This would be changed at next... OMG -.-

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Backyard [Re: rvL_eXile] #314270
03/07/10 12:16
03/07/10 12:16
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
older houses are about 220-240cm height per floor and another 30cm for the ceiling. today its about 240-280cm.

one thing that bothers me is the round center piece you got there. usually its all about smooth corners aso. but in this special case (anything stone or brickmade) edges would work wonder. model some of the bricks, let them stick out of the main shape and make it in total more edgier and add a variation in height and strength of the stone wall to make it look more natural.


good start you got
keep it up

cheers


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Page 2 of 4 1 2 3 4

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1