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Re: Backyard [Re: Pappenheimer] #314286
03/07/10 13:53
03/07/10 13:53
Joined: Feb 2010
Posts: 457
Norfolk,England
mikaldinho Offline
Senior Member
mikaldinho  Offline
Senior Member

Joined: Feb 2010
Posts: 457
Norfolk,England
i think there should be moss around the window-sills.

Re: Backyard [Re: mikaldinho] #314312
03/07/10 16:06
03/07/10 16:06
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
Blattsalat: Normal Apartments are not just 220 high wink



3 to 3.50 m for the complete level (including floor plates) is a good value.

Re: Backyard [Re: Damocles_] #314313
03/07/10 16:15
03/07/10 16:15
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline OP

3D Artist
rvL_eXile  Offline OP

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
hehe good one Damo ^^

Here the new "Scaling"...



BTW: now i'm editing the Round thing ,which is standing in the center ^^

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Backyard [Re: rvL_eXile] #314331
03/07/10 18:39
03/07/10 18:39
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Way better, now! Such proportions add soo much more believability to it.

About cbabe as a measure in blender: Do you want to export your level with ventilator's exporter? I think the best bet is to use the measures of blender, then. You can see the measures of an object, when in object mode and opening the Transform Properties window.

Re: Backyard [Re: Pappenheimer] #314339
03/07/10 19:18
03/07/10 19:18
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
really much better now.

Just think about the grafitty.
It looks like some freeclimbers put that on the wall.

Should be on the ground level...

The bars in front of the windows should be a bit denser.
(The TV cant get out, but a slim burglarer can get in)

Re: Backyard [Re: Damocles_] #314340
03/07/10 19:36
03/07/10 19:36
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline OP

3D Artist
rvL_eXile  Offline OP

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Quote:
(The TV cant get out, but a slim burglarer can get in)


LOL grin
Okay, would be editet... The grafitty too..

And here a new Shot, with the NEW (not longer Cylinder) thing at the middle:



cYa Sebastian

@ Pappenheimer, YEAH i have figure out how the Alpha works ^^


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Backyard [Re: rvL_eXile] #314348
03/07/10 20:35
03/07/10 20:35
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

Expert
aztec  Offline

Expert

Joined: Apr 2005
Posts: 2,332
Germany, BaWü
this somehow now looks similar to CS-CZ Maps great work.
I really like the look.
I think the tree fits much more than this well (or kind of well with grass growing on it :D)

regards

Aztec


Visit:
schwenkschuster-design.de
Re: Backyard [Re: aztec] #314517
03/09/10 00:57
03/09/10 00:57
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
some measurements:
+ today average room height is 2.45 (buildings like the one shown are probably built 1950-1970...thus their room height might be arround 220-230cm)...older buildings 200-220cm
+ avarage door today 85/205 (older doors 70/190)
+ average window 70/120cm
+ windowsill arround 100-110cm
+ floor/ceiling plate (plus floor structure) are about 30cm-45cm
+ stairs 17/25cm (height/depth)

the scene itself looks ok. but cbabe compared to it doesnt. you might have to rescale her about 30-40% to match the scene

some other points:
+ windows showing into a back alley wont be that big in the first place. they are also usually set higher (140cm)
+ you need a window lintel above them (today 6.5cm older ones used 12cm height and half a bricksize plus in length compared to the window size)
+ dont cut bricks that way. create it as it should work in real life







Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: Backyard [Re: rvL_eXile] #319270
04/13/10 16:40
04/13/10 16:40
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline OP

3D Artist
rvL_eXile  Offline OP

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
after a long time, here a new Screenshow of the "cellar"...

Things that would be added:

-more Pipes
-Trash on the Ground / in the boxes
-some Palettes

C&C are welcome...

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Backyard [Re: rvL_eXile] #319274
04/13/10 17:56
04/13/10 17:56
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

Expert
aztec  Offline

Expert

Joined: Apr 2005
Posts: 2,332
Germany, BaWü
looks realy great cant see any unfiting models or textures looks very neat.
Can't tell if you allready modeled lamps because a cellar needs light grin

regards

Aztec


Visit:
schwenkschuster-design.de
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