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Re: GTA: Streatham Hill [Re: CrYzZeR] #314140
03/06/10 01:54
03/06/10 01:54
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Joined: Feb 2009
Posts: 2,154
Very ambitious work,
looks really nice. I can see the effort you put into that.

But you use some technically bad solutions.

Dont use WED Blocks for it, as you cant not use an effective LOD then.
Rather try to convert the buildings to models.
Or try around with map entities.
This way you can build your custom LOD.

The movement of the character and cars need a better collision handeling.
You should put much more effort into the character movement
procedures.
Dont use a second view for the map. (as far as I saw in the
video) This uses up extra FPS.


Nevertheless, it has a lot of athmosphere already!
I like the simulation of a populated city with traffic and passents.

(only the cars drive on the wrong side)

Legal: Right now you use a lot of brands (cars, shops etc)
So dont try to sell this without really checking for
the legal limitations. Else you can easily get in deep trouble.

Re: GTA: Streatham Hill [Re: jiegz] #314142
03/06/10 02:13
03/06/10 02:13
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
umm.. looks good, just a few ques? why are you doing this? why is it called GTA? do you just wanna REMAKE gta? or you want to make your own gta styled game? a

Last edited by darkinferno; 03/06/10 02:24.
Re: GTA: Streatham Hill [Re: darkinferno] #314147
03/06/10 03:46
03/06/10 03:46
Joined: Nov 2007
Posts: 1,143
United Kingdom
DJBMASTER Offline
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DJBMASTER  Offline
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Joined: Nov 2007
Posts: 1,143
United Kingdom
@Damocles_ - We drive on the left hand side in England, lol.

It looks very nice, but I do have to agree with others that you should be careful about which brands you are putting into your game.

Keep up the good work.

Last edited by DJBMASTER; 03/06/10 03:46.
Re: GTA: Streatham Hill [Re: Truth] #314152
03/06/10 05:47
03/06/10 05:47
Joined: Mar 2010
Posts: 6
Vancouver BC, CA
Ed_the_Sock Offline
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Ed_the_Sock  Offline
Newbie

Joined: Mar 2010
Posts: 6
Vancouver BC, CA
shocked
Pretty sweet man.

Re: GTA: Streatham Hill [Re: jiegz] #314157
03/06/10 07:37
03/06/10 07:37
Joined: Jun 2008
Posts: 146
London
T
Truth Offline OP
Member
Truth  Offline OP
Member
T

Joined: Jun 2008
Posts: 146
London
Thanks for the comments, i didn't even think about copyright problems, i better change some of these textures!

Re: GTA: Streatham Hill [Re: Truth] #314159
03/06/10 07:59
03/06/10 07:59
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
This looks like a lot of work, very good!

Regarding FPS: LOD will help for a small scene but it will not help to render a complete city. You need some very good scene management, some very fast and intelligent culling/occlusion. But even this will not help completely. For larger levels with much detail some background loading and unloading is needed in a several thread to not slow rendering down.


Models, Textures and Games from Dexsoft
Re: GTA: Streatham Hill [Re: Machinery_Frank] #314160
03/06/10 08:50
03/06/10 08:50
Joined: Nov 2008
Posts: 354
saeculum II
MPQ Offline
Senior Member
MPQ  Offline
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Joined: Nov 2008
Posts: 354
saeculum II
wow really nice work!! But do not call this great game "GTA", use an own name!:D


new project in early stage...

Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com
Re: GTA: Streatham Hill [Re: MPQ] #314163
03/06/10 10:07
03/06/10 10:07
Joined: Jun 2008
Posts: 146
London
T
Truth Offline OP
Member
Truth  Offline OP
Member
T

Joined: Jun 2008
Posts: 146
London
Thanks, yep im gonna change the name once i think of a good one

Re: GTA: Streatham Hill [Re: Truth] #314166
03/06/10 10:25
03/06/10 10:25
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Joined: Feb 2009
Posts: 2,154
Quote:
We drive on the left hand side in England, lol.


Thats what I mean, the wrong side wink

-----

The problem with brand lables is, that you use other peoples
interlectual property.
But: it could be possible to ask a company, that
you can use their logo if they agree. Since you basically do free
advertisement then.
For some local shops it should be possible to ask for allowance.
(if thats not too much work)

But nailing a commoner with a car into the Pizza Hut shop might
be objective for Pizza Hut...

Re: GTA: Streatham Hill [Re: Damocles_] #314172
03/06/10 12:15
03/06/10 12:15
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
you may want to build areas of this as parts and save them as Map Entities, this way you can load and unload areas from memory based distance from player, play with mipmapping also and DONT use blocks for details, just for the rough level layout

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