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Re: Which game engine ?! [Re: Redeemer] #304935
01/12/10 00:54
01/12/10 00:54
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
User
Paul_L_Ming  Offline
User

Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Hiya.

I don't mind WED, but it has some serious problems from an artists POV.

(1) "Hiding" a group hides it COMPLETELY. QuArK 'hides' groups by changing them into faint wire frames that fade over distance. Makes it easy to work on your current section without getting confused about just where that other hallway is, or how big the archway into the adjoining room is.

(2) No 'real-time' lighting, particles, animated sprites or models, etc. For a modern world editor, this is almost a must have, IMHO. (by real time, I mean moving a light and seeing it update automatically on the screen as you move it around the scene, as well as animated lights...like flickering, strobing or color changing, for example).

(3) Sounds can't be easily placed with a visual representation of their size/intensity/falloff. While not absolutely needed, it sure makes it easier! laugh

(4) Easily adjustable texture stuff. Adding textures is easy...but adding a bump and spec map to a block isn't easy. And forget normal/parallax maps. The rigamaroll you have to go through to get a simple crate with a color, spec and normal map on it working is a royal pain. The editor should allow the user to select a mode/block/face and then add texture, bump map, spec, alpha, parallax/normal, luminosity, etc. right there, in the editor, by selecting one of those nice and handy " [...] " boxes that opens op a standard windows file dialog box. When the artists finds the texture he wants, it should automatically be added to the project file or .wad (in the appropriate folder of course). And all this should be in real time.

...there are other things, but I'm sure they've been expounded upon dozens of times already. For a great editor, I'd take a look at Unity and QuArK. Unity for 'everything', but QuArK for customization and 'building-style' stuff.


^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

-- The Shoveler

A7 Commercial (on Windows 7, 64-bit)
Re: Which game engine ?! [Re: Paul_L_Ming] #304942
01/12/10 01:46
01/12/10 01:46
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
(1) This never bothered me, but I suppose there should be an optional which can enable/disable this feature.

(2) Such is an effect that is really only supported by intense hardware, which many users of 3DGS simply don't have. Essentially the lighting effects would have to be calculated in realtime, which would have a terrible effect on one's processor. That and none of the surfaces in the level would be optimized or culled, and that would hurt the performance a lot. Thus, while such a feature would be useful, it's too demanding of one's rig to be very effective. :\

(3) I think you're right on this one. There could be a preview button in the sound's dialog box that enables you to hear what the sound would be like in game, from the 3D view's current position.

(4) Yes, yes, and yes. Manipulation of textures could be much better.

Of course, since I'm mostly just a programmer I don't look into many of the details of these editors, so a lot of it doesn't bother me. But like I said before, a serious user might need something better.


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: Which game engine ?! [Re: Redeemer] #304980
01/12/10 12:33
01/12/10 12:33
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
i like A7 most.
unity is ok.. but not as easy as A7.. and UDK ( hate it ).. *buah..* no!


Sure.. MED ist a bit shitty ^^
and WED is not the best level editor.

But i like the SED and Lite-C. SED only needs a better testplay function.. sepsecially for Onlinegaming..
This Server/client changes sucks.. better would be Server_test and Client-test buttons..

But hey A7 is not completely done yet ^^ It´s getting better and better.


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: Which game engine ?! [Re: Espér] #305012
01/12/10 15:10
01/12/10 15:10
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
MED is great... when you use it as a conversion tool (hub between maya/max and the game).
MED has evolved alot since i first used it (way back in A5), so I cant complain about it really.
WED.. well, my levels are made out of models, so all I rally do in there is assign my actions and setup numbers, no problem there either tongue

SED though, I love that, does exactly what you want, no gimmicks involved!

A7 is a great engine to use, just be aware that it's somewhat more scripting geared, if you're an artist, get a scripting buddy to help you, or try another engine (as said before, Unity, Torque etc etc).

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Which game engine ?! [Re: Espér] #305015
01/12/10 16:07
01/12/10 16:07
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
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Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Originally Posted By: Espér
unity is ok.. but not as easy as A7...
At last! Someone agree with me tongue

Re: Which game engine ?! [Re: Paul_L_Ming] #305031
01/12/10 17:10
01/12/10 17:10
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

Moderator
Tobias  Offline

Moderator

Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Originally Posted By: Paul_L_Ming
adding a bump and spec map to a block isn't easy. And forget normal/parallax maps


Originally Posted By: Gamestudio Website
Add normal mapping, parallax mapping, or other effects to any surface with only a mouse click!


grin grin

Well the truth is in the middle here, you need 2 mouse clicks for adding a normal or parallax map to a block. And of course you need to make that map before and copy it to the texture folder...

Re: Which game engine ?! [Re: Tobias] #305044
01/12/10 17:31
01/12/10 17:31
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
A7 will never be done, hopefully. If the Acknex series ever reaches a "final state", maybe Conitec will be nice and make Acknex open source... Although I wouldn't count on it.


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: Which game engine ?! [Re: Cowabanga] #305050
01/12/10 17:50
01/12/10 17:50
Joined: Sep 2009
Posts: 993
Budapest
Aku_Aku Offline
User
Aku_Aku  Offline
User

Joined: Sep 2009
Posts: 993
Budapest
After three month usage i give max. 7.5 to SED. Maybe i should gain more experiences whith that, but based on my lifetime experiences (more than 25 years) with tools, i have to say 7.5 is that.

Re: Which game engine ?! [Re: striker7] #308623
02/04/10 01:18
02/04/10 01:18
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
User
Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
I suggest try before you buy.

GameStudio, ShiVa, Unity has free edition to try. You shall take a look at their tutorials/books.

I tried ShiVa and Unity in my leisure time. Among the 2 I prefer ShiVa because you got all features of their free version, though you can't publish.

GameStudio and Unity give you a trimmed version of their engine, although you can publish, however you can't try the 'pro' features.

I just feel more and more GameStudio is target for student for learning a programming language. They limited on Windows platform, no Web publishing, though they plan to port to mobile platform, but which one? Windows Mobile?

Re: Which game engine ?! [Re: Frederick_Lim] #308630
02/04/10 02:59
02/04/10 02:59
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
I also chose Gamestudi because the programming language is very easy to learn, has power to make all kinds of software in no time compared to other languages, it`s cheap, stable, has nice graphics althogh Unity and Torque are better here, it has a big, helpful, critizising and friendly community and nice gamemaking tools (WED,SED,GED,MED). You can customize the fast rendering engine by writing plugins in C++ and publish the game without any license payments. And, there`re many community add-ons like IntenseX, Intense Pathfinding, Anet or IceX that make game design and programming much easier. Negative aspects are that you`re bound to the PC and can`t port to Xbox 360 / PS3 or Wii. iPhone will be possible in near future according to the programmers of the engine.
I would recomment to start with GameStudio with the free version. By doing this you can learn the workflow and the lannguage. If you don`t like it you will have an easy time to switch over to other game engines because Lite-C is nearly the same as C or Java.
Gamestudio enabled me to program a working Unreal Tournament like game nearly completely by myself! If I would have used other engines I needed twice the time for this big project I think.

@all: I personally like WED. I use it for building UT-like block levels and really can`t complain about it. Okay, it would be very nice to have a working build-and-watch-in-wed feature to check the lights but hey, I paid 170€ for a software three years ago that enables me to make games in the quality of Adrenaline as a one-man-team at the moment. I really can`t complain about Gamestudio. Like I said it`s much more stable and transparent than most engines out there. I`m really happy about it! smile smile

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