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Re: Superku side scroller
[Re: FBL]
#313545
03/01/10 23:38
03/01/10 23:38
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
OP
Senior Expert
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OP
Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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A little update: I developed a simple but effective method to create some of my dungeons and levels, the "ground/platform" in the screenshot took less than 60 seconds to create (in MED). (click to enlarge) The levels will be a combination of these "terrains", models and simple block-geometry, the background will be multilayer sidescrolling 2D graphics in in-door levels and 2.0-2.5D in out-door levels. It's not a continuous style but I think it will work out quite nicely. Early background-system: Video(Sorry for bad quality, it's really dark, too) What do you guys think? How many background layers are good/ too many?
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Superku: side scrolling RPG
[Re: Saturnus]
#314371
03/08/10 02:36
03/08/10 02:36
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
OP
Senior Expert
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OP
Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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Thanks for the reply. Yes, lava is on my to-do list. Ok, I will use 2-3 background layers. When I started to develop the game I considered making a fusion of jump'n'run and RPG but deferred the idea to its possible successor. In January I asked myself why should I develop a game when I'd rather make a different one, so here it is: a side scrolling role-playing jump'n'run. There will be 5 character classes that play completely different, story and game world's main concept are finished. I hope to finish it until the end of 2012 and I will try to produce 10h+ playtime so I can sell it and finally make some cash with gamestudio after 9 years so far. What I've got so far: A configurable fast-select system for spells and weapons where you link them to 2 attack buttons (like in NES Zelda) and the first spell, a chargeable light/energy sphere that can be thrown in 8 directions. When at full scale, the sphere can be placed in mid-air, smashed by Superku's cape or combined with another full-scale sphere to cause triple damage. (click to enlarge) And a VIDEO . Criticism, comments and ideas are welcome!
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: Superku: side scrolling RPG
[Re: achaziel]
#314474
03/08/10 20:10
03/08/10 20:10
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
OP
Senior Expert
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OP
Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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Thanks achaziel. I still have to do most of the RPG coding (inventory and such) but movement is done. The panels are placeholders but I have no idea of which style they should become. Another update, this time the lava effect, with and without shader (please leftclick the picture): And a video: youtube link. The one with "shader: off" is too red, though. Texture by Dan Silverman. What do you guys think?
Last edited by Superku; 03/08/10 20:38.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: Superku: side scrolling RPG
[Re: Superku]
#314483
03/08/10 20:45
03/08/10 20:45
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Joined: Apr 2005
Posts: 2,332 Germany, BaWü
aztec
Expert
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Expert
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
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the lava effect is realy awesome... can't remember seeing such a nice particle effect work here for very long time. Can't give an advice though wich one looks best. I think they all look great, but I'd still go for a dark read with the lava. regards Auzec
Visit: schwenkschuster-design.de
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Re: Superku: side scrolling RPG
[Re: aztec]
#314486
03/08/10 21:12
03/08/10 21:12
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Joined: Dec 2003
Posts: 988 Germany, Magdeburg
JoGa
User
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User
Joined: Dec 2003
Posts: 988
Germany, Magdeburg
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great job - the shader looks cool and dangerious xD - the ability to create this white balls is very cool and looks like much time fun and tactic frippery - great =) the animation is awesome, superku turns around, jumping on walls and so on ... wow - keep on! =)
Last edited by JoGa; 03/08/10 21:14.
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