Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (7th_zorro, howardR), 1,001 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 4 of 31 1 2 3 4 5 6 30 31
Re: Unity 3 announced [Re: Quad] #314594
03/09/10 15:12
03/09/10 15:12
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Or even better, Lite-C wrapper for Unity tongue

Re: Unity 3 announced [Re: Cowabanga] #314596
03/09/10 15:45
03/09/10 15:45
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
Serious User
Toast  Offline
Serious User
T

Joined: Sep 2007
Posts: 1,093
Germany
Gamestudio lacks manpower to do the needed steps ahead to catch up with Unity or other engines. Seriously have a look at Unity's lately doubled (!) team number. There's no way Conitec's small crew can compete here. Does anyone actually know the exact number of guys working on 3DGS? I always had the impression that it were around 5 brave little coders doing all the work...

When considering Unity's new features I'm also thinking of them maybe trying to get in a higher cost range or at least offer a new and more expensive edition at some point which offers all those fantastic 3rd party features. I at least seem to fail to understand how 1200$ or how much it was per licence should be able to pay for all that fancy stuff...

Re: Unity 3 announced [Re: Toast] #314598
03/09/10 16:01
03/09/10 16:01
Joined: Feb 2007
Posts: 353
A
amy Offline
Senior Member
amy  Offline
Senior Member
A

Joined: Feb 2007
Posts: 353
I don't think there are 5 full time coders for Gamestudio. They all (JCL included) only seem to work on it part time.

Unity probably won't get more expensive. Keep in mind that they don't only sell PC licenses but also iPhone/iPad, Android, Wii, XBox360, PS3.

Re: Unity 3 announced [Re: amy] #314599
03/09/10 16:08
03/09/10 16:08
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
LoL, i just tested the tropical demo.

I have to say: I am very very impressed...


I mean, this graphics are better as i saw them before - and that on a webplayer!


-.-

Re: Unity 3 announced [Re: Rei_Ayanami] #314603
03/09/10 16:50
03/09/10 16:50
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
Expert
EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
I keep hearing people say the toolset sux, but all else is OK... I'll agree.
And that Conitec doesnt have the manpower to resolve that... No comment.

So why cant WE do something about it?
George has a project running for the community to build a game,
is there anyone out there with the time and guts to co-ordinate a project
where we the community design and write our own editors?

With the varying skillset we have we should be able to build our editors
to satisfy most users, and have it written in lite-c...
Great way to PROVE the power of lite-c.

Let the flame-war begin ... I can take it ... Im a smoker anyway. :b


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: Unity 3 announced [Re: Rei_Ayanami] #314609
03/09/10 17:09
03/09/10 17:09
Joined: Nov 2008
Posts: 215
V
vertex Offline
Member
vertex  Offline
Member
V

Joined: Nov 2008
Posts: 215
The key for success for anyone in any competitive market is to find a niche and fill it well. I think that the engine market is big enough for several players. Game Studio just needs a bit of tuning to a niche left open by other engine makers. My opinion is that it's the template system. I know seasoned programmers will say, bah, but a robust FPS or RPG template would probably do wonders to generate revenue from enthusiasts.

Making a spectacular game to showcase the engine and generate revenue would be wise as well.

Re: Unity 3 announced [Re: Tiles] #314613
03/09/10 17:28
03/09/10 17:28
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
Quote:
Well, because you get most features of the comm version with the Unity free version too


not even close.... wow that is just so utterly wrong that I dont know what words to use to express how wrong that is.

Re: Unity 3 announced [Re: vertex] #314615
03/09/10 17:39
03/09/10 17:39
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
I really like EvilSOB's Idea...


We do have great programmes like, evilsob, djbmaster and many more!

Re: Unity 3 announced [Re: Rei_Ayanami] #314617
03/09/10 17:47
03/09/10 17:47
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
User
Tiles  Offline
User

Joined: Sep 2007
Posts: 658
germany
Quote:
So why cant WE do something about it?


IntenseX was one of these things. Look what happened ...


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: Unity 3 announced [Re: Tiles] #314619
03/09/10 17:52
03/09/10 17:52
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
We talk about the fact, that we, the community create editors wink

Page 4 of 31 1 2 3 4 5 6 30 31

Moderated by  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1