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Re: Unity 3 announced [Re: Tiles] #314621
03/09/10 17:58
03/09/10 17:58
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
Originally Posted By: Tiles
Quote:
So why cant WE do something about it?


IntenseX was one of these things. Look what happened ...


intenseX was not one of those things, intense x was basically a more advanced template replacement, and it does its job well so im not sure what your point is.

Re: Unity 3 announced [Re: lostclimate] #314625
03/09/10 18:18
03/09/10 18:18
Joined: Nov 2007
Posts: 1,143
United Kingdom
DJBMASTER Offline
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DJBMASTER  Offline
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Joined: Nov 2007
Posts: 1,143
United Kingdom
I'm trying to deter the use of WED with 3DGS Easy Scripter even though in its early stages.

I usually browse around the 'Future' forums and the things people ask for, like 'vertex' recently asked for a material editor and physics editor added to WED, they go on my list for easy scripter.

So as for 'why can't WE do something about it', i'm working on it.

Last edited by DJBMASTER; 03/09/10 18:18.
Re: Unity 3 announced [Re: DJBMASTER] #314627
03/09/10 18:21
03/09/10 18:21
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
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Quad  Online
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Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
hey DJB,

Is the level editor is a spreata project or a part of easyscripter?


3333333333
Re: Unity 3 announced [Re: lostclimate] #314629
03/09/10 18:41
03/09/10 18:41
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
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Tiles  Offline
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Joined: Sep 2007
Posts: 658
germany
Well, IntenseX started as a project from a community member. My point is, it is still not finished. A bug, and the fact that IX internal design was too easy to crack has more or less stopped development. Maybe you`ve read about it somewhere. Half finished, and it is on halt. No further infos available. No lifesign from Aris since a pretty while. Wouldn`t call this "does its job well"

Mh, maybe we need some more examples. Because this is no unique case. What about shaders? Shade C was another community member project. Is it finished? Or shadows. I think there is a promising shadow system called Shadows Plugin. In development since eons ...

No, i`m not really complaining. This is all great stuff - at a hobbylevel. No offence, that doesn`t mean that the involved didn`t do a great job. It`s just that a hobbyist never works at a project like a professional does. Quantitywise and because of that also qualitywise. Because time is always a big issue for a hobbyist.

Biggest problem: the community cannot fix the core product. That`s the job of the makers of GS. And when they stop caring then the community is lost too. And that`s what i see here. I hear complains about the ancient workflow since i know GS. For years. Nothing happened. As told, finally GS pays the price for that.

Maybe that makes my point a bit clearer laugh

Last edited by Tiles; 03/09/10 18:42.

trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
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Re: Unity 3 announced [Re: Quad] #314630
03/09/10 18:43
03/09/10 18:43
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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EvilSOB  Offline
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Posts: 3,232
Australia
As far as Ive seen (which is small), isnt IntenseX waiting on an engine-memory-bug to be fixed?
(or am I thinking of a different add-on)

If we leave Conitec to concentrate on engine-bugs rather than editor-enhancements,
wouldnt that be good for IntenseX, and any other plugins, like say community-generated editors?

DBJ is a prime example. Just think how good Easy-Scripter would be if it was a community effort.
The community knows what it wants, so why not let the community build it?
Rather than wait for conitec to get around to it, and then find out either
it not what we actually wanted, or its not as useful as we expected. (ala Ged to me).

(Im flying a bit blind here as Ive never used Easy-Scripter, it sounded "too simplified" for MY design-style,
I dont build levels so I am very rudimentary with Wed, and Ive never gotten around to a serious playing with Ged))

But I was thinking of community-coded replacements for Wed (maybe, if Ged doesnt cut the mustard),
but certainly a seriously-enhanced Med with lite-c at its core.
This would enable TRUE preview windows, shader-support, etc.

A new Med is something I keep promising to do myself but its just
too daunting for me on my own, so Ive kept putting it off...


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: Unity 3 announced [Re: EvilSOB] #314631
03/09/10 19:06
03/09/10 19:06
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
User
Tiles  Offline
User

Joined: Sep 2007
Posts: 658
germany
Mh. You forget something here. Unity has also its fanbase that does some work like writing shaders and stuff. And while GS needs this badly to substitute the own weak aspects, the Unity community builts on top of a very strong state of the art engine without ten years old ballast that not only gets engine fixes, but all the enhancemens the community is asking for, like editor enhancements. Plus next gen workflow, plus ...

At Unity they have 50 professionals working at it at the moment, growing. How much work at 3DGS? 3? 4? The gap gets bigger and bigger with every day laugh


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: Unity 3 announced [Re: EvilSOB] #314632
03/09/10 19:06
03/09/10 19:06
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Well, I think MED not really needs a replacement since there are many better model editors out, like Blender, ZBRush, Cinema4D and so on.

The only really thing that need to be changed is WED.

I would like to have a material editor like in Cinema4D, and other features from blender and c4d laugh

Here is a pic from what i mean:


The red parts are the material editor - really needed
objekt strucutre and the ability to add textures/materials - green
other features i miss in wed, like GOOD booles or Hypernurbs - yellow

Re: Unity 3 announced [Re: EvilSOB] #314635
03/09/10 19:16
03/09/10 19:16
Joined: Nov 2007
Posts: 1,143
United Kingdom
DJBMASTER Offline
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DJBMASTER  Offline
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Joined: Nov 2007
Posts: 1,143
United Kingdom
@Quadraxas > Yeh it's built into easy scripter although it is built as a seperate .exe, and then embedded.

I found my old disc of 'FPS Creator' the other day, installed it and played around with the editor. That tile highlighting you helped me with was an idea on how it might work. I kinda like the idea of building a level, using predefined geometry like walls, floors, stairs etc, that you can snap together easily.

So maybe this 'tile' way and manual positioning is a good mix for a level editor?

Re: Unity 3 announced [Re: DJBMASTER] #314636
03/09/10 19:20
03/09/10 19:20
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Posts: 3,207
Germany, Magdeburg
Mh, yeah, but not for people who want to make profesionell(AA) Games...

Re: Unity 3 announced [Re: Rei_Ayanami] #314637
03/09/10 19:26
03/09/10 19:26
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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EvilSOB  Offline
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Joined: Feb 2008
Posts: 3,232
Australia
Just to clarify my intentions Rei....
I dont mean to make a new Med as a full-blown 3D modelling APPLICATION,
there are plenty of good freeware ones around already, and many
modellers prefer very different interfaces when they work.
I myself use different apps for different 'types' of models.
(characters vs architecture vs terrain vs accessories)

I DO mean to turn it into a tool to allow you to IMPORT static(or even animated)
models from other formats (as it does already, but improved with more intuitive-ness),
and to improve its ability to "tweak" those models (like rag-dolling, clothing, etc),
animate them, skin/map them, add and edit materials and shaders(real-time),
and to preview what they will REALLY look like in-game
(possibly combined with other already completed models)
in real time, at each step...


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
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