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Re: Pathfinding on native Gamestudio graphs [Re: NeoNeper] #322385
05/06/10 15:50
05/06/10 15:50
Joined: Nov 2007
Posts: 318
Brasil, Paraná
NeoNeper Offline
Senior Member
NeoNeper  Offline
Senior Member

Joined: Nov 2007
Posts: 318
Brasil, Paraná
now I have another one doubts… Exists a way to make the pontinhos of path to be invisible and Passable? therefore I am colliding in them.


Please! Use easy words to be translated. because my English is not very good! Grateful.
_______________________________________________________
Re: Pathfinding on native Gamestudio graphs [Re: Saturnus] #322403
05/06/10 18:19
05/06/10 18:19
Joined: Nov 2007
Posts: 318
Brasil, Paraná
NeoNeper Offline
Senior Member
NeoNeper  Offline
Senior Member

Joined: Nov 2007
Posts: 318
Brasil, Paraná
ohhhh soryy sory..
it was simply disactivate in main //drawPathfinderGraph();
i post the link for download the "follow path" mode modified, now with the movement using (c_move) and scene made with blocks in wed.

http://www.2shared.com/file/fHUStQ-K/pfind_gs2.html


Please! Use easy words to be translated. because my English is not very good! Grateful.
_______________________________________________________
Re: Pathfinding on native Gamestudio graphs [Re: NeoNeper] #322773
05/09/10 12:33
05/09/10 12:33
Joined: Nov 2008
Posts: 196
the wrong place
Muhsin Offline
Member
Muhsin  Offline
Member

Joined: Nov 2008
Posts: 196
the wrong place
sorry, but where can i find the english documents, the link in the first post is dead?


thanks


- Muhsin Kaymak


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