Gamestudio Links
Zorro Links
Newest Posts
loading historical data 1st time
by AndrewAMD. 04/14/23 12:54
Trade at bar open
by juanex. 04/13/23 19:43
Bug in Highpass2 filter
by rki. 04/13/23 09:54
Adding Limit Orders For IB
by scatters. 04/11/23 16:16
FisherN
by rki. 04/11/23 08:38
AUM Magazine
Latest Screens
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Hecknex World
Who's Online Now
3 registered members (AndrewAMD, The_Judge, Grant), 898 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
rki, FranzIII, indonesiae, The_Judge, storrealba
18919 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Terraforming approach #315082
03/13/10 10:12
03/13/10 10:12
Joined: Sep 2007
Posts: 1
Germany, Cologne
K
kehvil Offline OP
Guest
kehvil  Offline OP
Guest
K

Joined: Sep 2007
Posts: 1
Germany, Cologne
Hello,

not entirely new to gamestudio, I stumbled a while around and seeking for answers.

My question is, is there a way or an existing approach to have Terraforming in a level?
So if I have a hilly Terrain and want to flatten it or even dig holes.
I tried it with models in a small showcase, but due to larger maps it's restricting the performance.

Any thoughts?


One small step for mankind, a big step for me...
Re: Terraforming approach [Re: kehvil] #315100
03/13/10 11:37
03/13/10 11:37
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine
Hi, look into AUM. I don't remember the exact issue number; but there is an example with a rocket digging crater in terrain.


Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1