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Re: Untitled Platformer - Artists' corner [Re: Ganderoleg] #314655
03/09/10 21:00
03/09/10 21:00
Joined: Oct 2001
Posts: 1,285
USA
Guardian Offline
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Guardian  Offline
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Joined: Oct 2001
Posts: 1,285
USA
Hi Ganderoleg, thanks for the explanation of style proposals, castle reference.

Could you let us know which level prototype is most like the style that has "3D & 2D elements, semi-realistic visual approach"? That is could you tell us which levels to take a second look at for a better understanding.

I’m more a visual person and need to see what you mean.

That would help me a lot.


Guardian


Last edited by Guardian; 03/09/10 21:03.

Guardian

Game Models
Re: Untitled Platformer - Artists' corner [Re: Guardian] #314658
03/09/10 21:34
03/09/10 21:34
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline
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Ganderoleg  Offline
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Joined: Oct 2006
Posts: 470
Balkan
@Guardian

I have classified as semi-realistic levels Bug's first proposal level from Superku-Mine Level.zip & second proposal level from Castle Demo without goals.zip, and my second & third level from Ganderoleg.26.FEB.2010.zip

I have also uploaded to SkyDrive Ganderoleg.01.MAR.2010.zip which falls into this category, but that is just my third level expanded to function with Superku's (and not George's) level concept.

Actually the prototype levels are to be more like Bug's second level in a sense of structure, since he has implemented floors and not platforms, and more like my when it comes to the light, shaders and higher color-contrast.

Hope this helps smile

Last edited by Ganderoleg; 03/09/10 22:46.

>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Untitled Platformer - Artists' corner [Re: Ganderoleg] #314848
03/11/10 15:17
03/11/10 15:17
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline
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Ganderoleg  Offline
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Joined: Oct 2006
Posts: 470
Balkan
I have been finishing the modeling & rigging part of the possible enemy model for the game in last three days. He is still very much a wip so there was no point in uploading it to SkyDrive, but I decided to post a few images & short animation-test of the character just for fun. He is not yet uv mapped and textured but I added the blueish material and some specularity.

The most important things that I have to do:

1.I created him a bit poly-happy so he has about 14000 faces grin The number must go down to 50%. I've made a very clean geometry so that won't be the problem.
2.I'm having a constant trouble with rigging the character hip. Few more experiments and I think that problem will be solved.
3.Also rigging of the more dynamic points of geometry(like arms & collars) must be re-rigged.

You can download the video or just watch it by clicking on Stream Video Now here:
http://www.filefront.com/15801291/Acknex_MED_-2010-03-11.avi

That's about that. I'm also working on those gameplay sketches but didn't have much luck. There is only 3 to 4 sketches from the bunch that are really usable frown I hope some of you are having better luck with sketches then me.

Last edited by Ganderoleg; 03/11/10 15:31.

>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Untitled Platformer - Artists' corner [Re: Ganderoleg] #315116
03/13/10 12:23
03/13/10 12:23
Joined: Mar 2006
Posts: 27
BUG Offline
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BUG  Offline
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Posts: 27
The knight looks awesome. smile

Ok, as promised, I'll show you one of my sketches (and upload the rest soon)

- Brother and sister both start outside the castle (X)
- Sister changes gravity to avoid the spikes (1) and turns on the swith (2) to make the platform (1) go down and cover the spikes. The switch also moves the platform at the bottom up and down (like a lift).
- The switch (3) can only be used by the brother, thus the brother has to use the lift. Once the switch is activated, the platform (4) will cover the spikes. The sister can now go up and wait until the ghost (or knight, or spider etc...) moves to the right. She can then go up to the swith (5)
- The switch (5) opens the exit-door (6) and both the brother and the sister can now leave the level.

Re: Untitled Platformer - Artists' corner [Re: BUG] #315124
03/13/10 12:42
03/13/10 12:42
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Posts: 2,011
Bucharest, Romania
That's a good sketch! We only need to figure out why the sister can't activate the 3rd switch - maybe it's in an area that can't be reached without crawling.

Re: Untitled Platformer - Artists' corner [Re: George] #315164
03/13/10 16:33
03/13/10 16:33
Joined: Mar 2006
Posts: 27
BUG Offline
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BUG  Offline
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Posts: 27
Quote:
We only need to figure out why the sister can't activate the 3rd switch - maybe it's in an area that can't be reached without crawling.

Good idea! Why haven't I thought about that before? cry
Maybe we could also design three kinds of buttons.
- One simple red button = everyone can use it
- One with the sister's face on it = only sister can use it
- One with the brother's face on it = only brother can use it

Re: Untitled Platformer - Artists' corner [Re: BUG] #315169
03/13/10 17:05
03/13/10 17:05
Joined: Feb 2010
Posts: 457
Norfolk,England
mikaldinho Offline
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mikaldinho  Offline
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Posts: 457
Norfolk,England
or instead of boy and girls face:

blue - brothers button
yellow - sisters button

Re: Untitled Platformer - Artists' corner [Re: mikaldinho] #315182
03/13/10 18:15
03/13/10 18:15
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline
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Ganderoleg  Offline
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Posts: 470
Balkan
Sketch looks great- everything is very clear and detailed smile

I must admit I would go for area that can only be reached by crawling(it's just a matter of adding a small obstacle/wall with small opening). The different buttons that indicate which player should operate them could over-simplify things, and we are going for partly realistic surroundings. But we could make some sort of help-option were the buttons & other things could be lighted in manner that explains which player should do what/or what must be activated in order to finish level.


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Untitled Platformer - Artists' corner [Re: Ganderoleg] #315187
03/13/10 18:47
03/13/10 18:47
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Posts: 2,011
Bucharest, Romania
I also think that any button should be activated by any of the players (if the player can reach it), just like in real-life situations. On the other hand, a hint button that lights up the switches that should be activated by the girl and boy using different colors is a very good idea imo.

Re: Untitled Platformer - Artists' corner [Re: George] #315237
03/14/10 09:18
03/14/10 09:18
Joined: Feb 2010
Posts: 457
Norfolk,England
mikaldinho Offline
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mikaldinho  Offline
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Posts: 457
Norfolk,England
you could have one character light up the switches while the other character goes to the switch.

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