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Re: [Sphere] Sphere 2 Released [Re: D3D] #204127
04/26/08 21:21
04/26/08 21:21
Joined: Mar 2008
Posts: 15
B
betuveen Offline
Newbie
betuveen  Offline
Newbie
B

Joined: Mar 2008
Posts: 15

D3D, thanks for sharing the hints to make sphere2 work with A7 correctly! You're rock and nice!
But I have another issue using Sphere2, all the panels in island demo level turn gray, (they're still alright if I load them at the splash screen).

For example, the TGA Panel with alpha like this:


Will turns gray like this:



Do I have to set some flags? I've tried some but it doesn't work.
I appreciate any help..

Re: [Sphere] Sphere 2 Released [Re: betuveen] #209912
06/06/08 15:18
06/06/08 15:18
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
There was some change (from A6 to A7) in how gamestudio engine handle tga if i'm not mistaken? I have no access to sphere2 atm, but maybe the tga's that came with sphere2 must be update in psp or another tool. That or the sphere2 script needs adjustment.

Sorry for the late reply, but since the updates of GameStudio take so long i've started working with other tools for now.


smile
Re: [Sphere] Sphere 2 Released [Re: D3D] #216993
07/20/08 16:49
07/20/08 16:49
Joined: Jul 2005
Posts: 15
Brazil, São Paulo
R
rogodoy Offline
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rogodoy  Offline
Newbie
R

Joined: Jul 2005
Posts: 15
Brazil, São Paulo
Hi, I have full sphere engine, it work very well whem i use the demo, but if i try to use it in a my game the mdl appear transparent. Is this sphere engin for use in my own game or not?? Why the sphere engine creators do not do one nice tutorial explaing how to use it in a game instead the spheredemo? Anybody get the plugin working in your own games? Because it just work in the spheredemo! Somebody could help me please!

Re: [Sphere] Sphere 2 Released [Re: rogodoy] #217279
07/22/08 13:13
07/22/08 13:13
Joined: Jul 2008
Posts: 9
Germany
E
eMWe Offline
Newbie
eMWe  Offline
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E

Joined: Jul 2008
Posts: 9
Germany
Hello, the Sphere 2 Website seems to be down and Sphere Engine 1.1 is too old and doesnt work with my GameStudio A7.

Can anyone upload the Sphere Engine 2 modified to use it with Gamestudio 7?

Thanks

Re: [Sphere] Sphere 2 Released [Re: eMWe] #217283
07/22/08 13:38
07/22/08 13:38
Joined: Nov 2006
Posts: 169
Sachsen-Anhalt, Germany
JackTheRipper Offline
Member
JackTheRipper  Offline
Member

Joined: Nov 2006
Posts: 169
Sachsen-Anhalt, Germany
Would like to see the screenshots.
IP: 84.183.XXX.XXX

Thanks.


Cheers
Jack Out!


Bandiera rossa la trionferà
Evviva il socialismo e la libertà.
Re: [Sphere] Sphere 2 Released [Re: eMWe] #225544
09/05/08 02:22
09/05/08 02:22
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
rogodoy:

No the author of Sphere2 will not create a tutorial for Sphere2, in his perception the source code and demo should give a hint on howto use his plugin. I guess if he would have to write tutorials and such the price would be much higher as well. About the model problem, you might need to re-save them and or edit script if you use a more current vesion of the GameStudio engine. Sphere2 was created before A7 came into view. It should run on A6.40 maybe even higher, but above A6.50 you run into trouble without changes.

eMWe:

Sphere Engine 1.1 will not work with A7, didn't you get the update to Sphere2? If you look in this thread you can find tips on how to compile the Sphere2 plugin from source, but still you will need to edit the outdated c-scripts, change a few .fx files, re-save levels, models and images to get it at least to run on your computer. Don't not know where Matt is. Myself i've been away from the community for a while and in the past Matt said he might create Sphere3, but who knows if it ever will be released!?

If possible I want to help you compile Sphere2 plugin, but i'm unsure about legal problems. So if you can tell me something about what is in the source file on a certain line I know you purchased the plugin and maybe I can go ahead and compile it for you in case i'm allowed to do so. I do not want to breach copyright, get a lawsuit from Matt and banned from this community.

In any case the Sphere2 plugin is very outdated even if it would be compiled with current A7 and Windows sdk. The latest DirectX sdk it can handle is Jun2007. Though it can be done, still the C-script are very old and only fun to play a little with, but not for serious projects I believe. Best thing would be to rewrite for Litec, but for someone like me it takes perhaps a half year if not more.

Guess if you tell me to compile and you know the source file i'm allowed, but I need to know if this is legal or not before I try. I think Matt needs to give permission. Also some things can be done now with A7 using other methodes. Although the water is still the best part of this plugin.


smile
Re: [Sphere] Sphere 2 Released [Re: D3D] #315568
03/16/10 19:49
03/16/10 19:49
Joined: Feb 2007
Posts: 34
LUTZ
K
karmacomposer Offline
Newbie
karmacomposer  Offline
Newbie
K

Joined: Feb 2007
Posts: 34
LUTZ
How do I download the updates/newest version of Sphere2? I purchased this many moons ago and I have never received any update emails. I can send proof of purchase if need be.

Perhaps it's because my email address has changed since I bought it. My old email address was mfelker at primerica dot gosolo dot com. My new email address is mfelker at mfelkerco dot com.

Thank you.

Mike Felker

Last edited by karmacomposer; 03/16/10 22:20.

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