///////////////////////////////
#include <acknex.h>
#include <default.c>
///////////////////////////////
function main() {
fps_max = 60;
video_mode = 11;
level_load(NULL);
while(1) {
ent_create("superku.mdl",nullvector,NULL);
wait(-1);
}
}
Seems to work fine, per new entity the task manager returns 90-100kb more (file is 2,4mb).
I know that you are an experienced user but have you got (by accident) somewhere "ent_clone" written in your code?