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Re: pXent official release! (using NVIDIA PhysX) [Re: Random] #322233
05/05/10 14:41
05/05/10 14:41
Joined: Nov 2007
Posts: 318
Brasil, Paraná
NeoNeper Offline
Senior Member
NeoNeper  Offline
Senior Member

Joined: Nov 2007
Posts: 318
Brasil, Paraná
Hiii the link for download pxent_Demo2 not found. (T.T)
somobody can up link for me (T.T) plz plz


Please! Use easy words to be translated. because my English is not very good! Grateful.
_______________________________________________________
Re: pXent official release! (using NVIDIA PhysX) [Re: NeoNeper] #334297
07/22/10 11:57
07/22/10 11:57
Joined: Feb 2010
Posts: 886
Random Offline
User
Random  Offline
User

Joined: Feb 2010
Posts: 886
Both links don`t work anymore...
Can I have a link to???



Re: pXent official release! (using NVIDIA PhysX) [Re: Random] #334397
07/22/10 21:06
07/22/10 21:06
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
best is you get your hand on a A8 update for a proper implimentation wink


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: pXent official release! (using NVIDIA PhysX) [Re: Rackscha] #334444
07/23/10 11:59
07/23/10 11:59
Joined: Feb 2010
Posts: 886
Random Offline
User
Random  Offline
User

Joined: Feb 2010
Posts: 886
have it know (A8 beta version...)
But I still don``t know how to make those physics work.
Or do I look like Jesus, the all knowing???



Re: pXent official release! (using NVIDIA PhysX) [Re: Random] #334445
07/23/10 12:10
07/23/10 12:10
Joined: Apr 2008
Posts: 650
Sajeth Offline
User
Sajeth  Offline
User

Joined: Apr 2008
Posts: 650
LOL!
Why would you need a 3rd party plugin for something hardcoded in the engine?
And if you cant read a simple manual, why bother developing games?


Teleschrott-Fan.
Re: pXent official release! (using NVIDIA PhysX) [Re: Sajeth] #334619
07/24/10 10:09
07/24/10 10:09
Joined: Feb 2010
Posts: 886
Random Offline
User
Random  Offline
User

Joined: Feb 2010
Posts: 886
No, no, no...
I meen the clothe physics.
It doesn``t stand in the manual, how to use it.

Last edited by Random; 07/24/10 10:09.


Re: pXent official release! (using NVIDIA PhysX) [Re: Random] #334625
07/24/10 10:28
07/24/10 10:28
Joined: Apr 2008
Posts: 650
Sajeth Offline
User
Sajeth  Offline
User

Joined: Apr 2008
Posts: 650
Clothes, Liquids and so on is not implemented... I guess we'll have to wait for the community to do so : /


Teleschrott-Fan.
Re: pXent official release! (using NVIDIA PhysX) [Re: Sajeth] #335086
07/26/10 18:15
07/26/10 18:15
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
JCL statet that cloth etc will be implemented during development and future updates. Its just not in at the beginning but planned for future updates as soon as A8 goes stable.


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

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