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hypercube game #316392
03/23/10 19:28
03/23/10 19:28

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mercuryus OP
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I started to make a hypercube game.
Like in the movie CUBE² you have to find the exit passing the cubic roomes of a hypercube.



It will be more a logic game than a killing game.
There will be a sign or some kind of hint in each room to solve the way out.

here's the bare hypercube (without any hint).
Don't try to find the exit. You will not reach it.

download hypercube game (zip)

mercuryus

Re: hypercube game [Re: ] #316394
03/23/10 19:30
03/23/10 19:30
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

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Richmond B.C., Canada
I always wondered if someone is ever going to make a hypercube game (loved the movie, actually all 3).

I didn't test the game (im on a mac right now) but it would be cool if the cube itself could look a bit better, like in the movie itself. Bright, shiny walls with hard contrast between the black/white parts.

Also are there time/teleportation rooms like in the movie too? And nasty flying cutting things that increase their number of edges?


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Wind weht alle Worte fort,
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Re: hypercube game [Re: Captain_Kiyaku] #316411
03/23/10 21:13
03/23/10 21:13

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mercuryus OP
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The walls will be more detailed and the rooms will become bigger.
Maybe I can manage a shiny (or better mirror) effect to the walls.

Teleporting is cool and will be part. Time changing is also a good idea. In fact it will not be a killing game (flying cutting things) but can be a nice effect to stop the player walk to this room laugh.

Re: hypercube game [Re: ] #316412
03/23/10 21:38
03/23/10 21:38
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
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innsbruck, austria
i really think you should include some deadly traps. otherwise there's no other motivation for the player to be careful, if you know what i mean.


Yeah, but... Who is Lu?
Re: hypercube game [Re: achaziel] #316417
03/23/10 22:22
03/23/10 22:22
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
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Richmond B.C., Canada
Yes Deathtraps should be a must, it's the hypercube grin
Maybe you have shoes to throw into rooms too to test if there is a trap (like in the movie).

I think the flying cutting thing was another hypercube (tesseract) that increased it dimensions? I forgot what it actually was. But it was scary.


My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig
Re: hypercube game [Re: Captain_Kiyaku] #316437
03/24/10 07:20
03/24/10 07:20

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mercuryus OP
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I know many of you like bloody splatter games but I don't like them very much.
Also the movies are IMHO a little boring (especially CUBE²).
The interesting part is to proceed to the exit (alive) and the way to choose.

I'm thinking of an logic game style game where the player has to look for advices/hints in the rooms and/or to combine them to select the right door.
This could be realized with graffiti, signs, colors, patterns, sounds, directions, ...

Maybe I should implement a
- "stay alive" mode (where you die in some wrong rooms and respawn at the last savepoint) and a
- pure logic game where you just end in loops if you choose the wrong way.

My current task is the leveldesign.
Manually leveldesign is very complex and time consuming (in fact of the three(four?) dimensions and the estimated size (playing time) of each level.

Hopefull to find a way to generate level automatically or by a "simple" script laguage... (anyone an idea?)


Re: hypercube game [Re: ] #316438
03/24/10 07:24
03/24/10 07:24
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

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Richmond B.C., Canada
It doesn't have to be bloody, just a bit or non at all. But its way more tensing with traps.

Are the rooms static right now? It would be really cool if you could manage to find a cool algorithm to let the rooms move to a specific location (in a specific order) when the player switched a room.

It even would be really cool if you could manage to make a loop when someone is going straight ahead, like in a tesseract. You would end up at the beginning again when you just move to the next room infront of you all the time.

so the player would have to find out the system behind the moving cubes in order to get out.


My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig
Re: hypercube game [Re: Captain_Kiyaku] #316447
03/24/10 08:42
03/24/10 08:42

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mercuryus OP
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Quote:
Are the rooms static right now?

Actually it's only one (while moving two) room/s at all.
The design of each in-time created room must come from a database/list or a script.

Re: hypercube game [Re: ] #316463
03/24/10 11:08
03/24/10 11:08
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Posts: 2,247
Baden Württemberg, Germany
teh rooms are a bit undetailed.. but i think that is your future work..
the technic looks ok. And if you will add traps.. it´ll be fun ^^

BUT.. the music ist.. baaaaaah... change it..please..!


Are you going to make the rooms in different colors ( like in Cube )?


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
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Re: hypercube game [Re: Espér] #316467
03/24/10 11:50
03/24/10 11:50
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Joined: Dec 2008
Posts: 1,218
Germany
OK thats the GO!
Now i have a reason to proceed my old CUBE(original one) project^^.
Yours i looking good and is still diferrent laugh.
I am focused on real player movement. Means the player is able to climb and walk thorugh the rooms.
My cube has the real size of the original one(26^3 = 17576), you can even reach the outwall. Traps(currently only dummies) and Cube colors are placed in different places on each map restart(multiplayer is working but has some little problems atm with map transfer).
I will use MATH to give the player a chance for leaving without hitting atrap.

This means both of our projects have a similar setting, but they are still different in gameplay. I thinks thats going to be very interesting to see your project grow aswell.

Greets
Rackscha


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