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Re: Rubik's Cube [Re: Damocles_] #316741
03/26/10 10:13
03/26/10 10:13
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
A different idea:
when producing a random start configuration of the cube, do it the way that you create the cube with every color at place as if it were solved, and then make a certain number of random 'turns' to get the start position for the player, save these steps.
When the player starts his turns save them, too.
The solution way is then, that you follow back all steps.
Okay, that's more than brute, but it is a save, although not a very satisfying, solution... smirk

Re: Rubik's Cube [Re: Pappenheimer] #316743
03/26/10 10:21
03/26/10 10:21
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline OP
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Rei_Ayanami  Offline OP
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
I already thought of that, pappenheimer.

But i think it would kill the fun tongue

Another way I thought about: A "help" mode, which shows a message if the player makes a wrong step - what do you think about that?

Re: Rubik's Cube [Re: Rei_Ayanami] #316746
03/26/10 10:33
03/26/10 10:33
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Posts: 2,154
You need a solution with "right" steps before determining if a step is wrong.
So this can only come after you have an algorythm.

Re: Rubik's Cube [Re: Damocles_] #316759
03/26/10 11:29
03/26/10 11:29
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline OP
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Rei_Ayanami  Offline OP
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
I do have the steps which the computer generated wink

This steps, i can follow inverted wink

But thanks for the links you gave me laugh

Re: Rubik's Cube [Re: Rei_Ayanami] #316761
03/26/10 12:10
03/26/10 12:10
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline OP
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Rei_Ayanami  Offline OP
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Germany, Magdeburg
I have uploaded a demo to my dropbox:

http://dl.dropbox.com/u/5000845/Rubik%27s%20Cube.rar

In this demo you can just play the cube and win(or not :P). You can switch the cube resolution. The other things, like saving/loading and the skin editor aren't wokring perfectly, so they are not included wink

I really wonder how the rar can be so small, while the models are about 400 mb - lol - the rar is 5 mb tongue

Have fun and please report bugs tongue

Oh, and i also have a ToDo more - if the block is in a non x*90 angle, the clicking still works with up and down / right and left - but you will see laugh

Re: Rubik's Cube [Re: Rei_Ayanami] #316778
03/26/10 14:26
03/26/10 14:26
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline OP
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Rei_Ayanami  Offline OP
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Posts: 3,207
Germany, Magdeburg
Cowabanga told me that it is too slow(the turning of the cubes)

So I made that update, you can change the things in the update, than the cube will turn faster wink

http://dl.dropbox.com/u/5000845/Rubik%27s%20Cube%20-%20Update.rar

Re: Rubik's Cube [Re: Rei_Ayanami] #316801
03/26/10 18:04
03/26/10 18:04
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline OP
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Rei_Ayanami  Offline OP
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Germany, Magdeburg
I am sorry about the pictures in the skin folder tongue

Re: Rubik's Cube [Re: Rei_Ayanami] #316927
03/27/10 21:41
03/27/10 21:41
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
I've tested your program and when you get used to the controls it works quite nicely. But before I was finished,
"Du hast gewonnen!"
appeared. All mini-cubes have been at their correct position but the orientation of the 4 corner cubes belonging to the green layer were still wrong, this needs to be checked, too!

I would not try to implement a hint system because of the amount of time that has to be invested into that. Instead, I would add a how-to-solve-the-cube tutorial so people learn to solve the goold old Rubik's Cube instead of repeatedly clicking the "Hint" button.

Keep on the good work!


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Rubik's Cube [Re: Superku] #316928
03/27/10 21:55
03/27/10 21:55
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline OP
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Rei_Ayanami  Offline OP
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Thank you laugh

Sorry for the winning thing. I never tested it longer than 5 minutes -> i am not able to finish it ^^
--> but this is no real problem since i can check the angles laugh

Since I still got no response at my question about skin checking - you will have to wait for that xD

Re: Rubik's Cube [Re: Rei_Ayanami] #316940
03/27/10 23:33
03/27/10 23:33
Joined: Dec 2008
Posts: 271
Saturnus Offline
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Saturnus  Offline
Member

Joined: Dec 2008
Posts: 271
Well done!

I was agreeably surprised by the controls. In fact I found them pretty comfortable.

The memory footprint seems to be a little large, though. Perhaps I'm wrong, but I think that 280MB is pretty much for such a game.

And maybe you could use external textures for your cube models. Then they wouldn't waste so much disk space.

It's just a vague idea, but perhaps you could play a sound when the cubes click into place after they were rotated. An "Einrast-Geräusch", you know? ; )

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