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Re: Quake 2 models.
[Re: lostclimate]
#316552
03/24/10 20:44
03/24/10 20:44
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Joined: Mar 2009
Posts: 207
Erick_Castro
OP
Member
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OP
Member
Joined: Mar 2009
Posts: 207
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Are you kidding me with that questions? Quake 2 has many years ago to be converted in an open source aplication
when i said that you can use those models for commercial purposes?
Your questions are from a five years old boys... puffffff
download the models, if you want, and use it in your garage projects.
Last edited by Erick_Castro; 03/24/10 20:46.
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Re: Quake 2 models.
[Re: Erick_Castro]
#316564
03/24/10 22:42
03/24/10 22:42
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Joined: Oct 2006
Posts: 470 Balkan
Ganderoleg
Senior Member
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Senior Member
Joined: Oct 2006
Posts: 470
Balkan
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O.k. I think you should really watch what your saying. You are being extremely rude. I know that id Tech 2 is free to be used in commercial projects under the GPL or Non-GPL for $10.000 per title( http://www.idsoftware.com/business/idtech2), but I didn't know anything about Quake 2 artwork & models being open source. Anyway if you post something for download you should expect questions about possible usage. ...and I have no idea what garage-project means. If models you posted are open source where is the txt file that contains license?
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Re: Quake 2 models.
[Re: Ganderoleg]
#316603
03/25/10 12:45
03/25/10 12:45
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Joined: Apr 2005
Posts: 1,988 Canadian, Eh
DLively
Serious User
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Serious User
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
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Your questions are from a five years old boys... puffffff
Very Rude. I am to be 21 years old. I also had no idea, as im sure many people didnt, and still dont. If you are going to post here, like Ganderoleg said, you have to expect people to question whethere or not we can use the models you are providing, since its our ass that will be sued for copyright infringement.. Saying things like that, sorta make you sound like your 5 years old.
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Re: Quake 2 models.
[Re: DLively]
#316609
03/25/10 14:11
03/25/10 14:11
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Joined: Dec 2008
Posts: 1,660 North America
Redeemer
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Serious User
Joined: Dec 2008
Posts: 1,660
North America
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Ok, enough personal attacks.
There's some important things to be said here: John Carmack, technical director of "id Software" did indeed release the Quake II source code as open source. HOWEVER, all of the sounds, models, artwork, levels, etc. that make up the game are not free, and are still under copyright. To pass them around like this is to infringe on id's copyright.
As further evidence that Quake II (as a game) is indeed still commercial software, you can visit the official online id Software store, where you will clearly see that they still sell the full version game for a small price.
EDIT: I'm not intending that this post shoots down your game, Erick_Castro. There are ways that you can continue making your game and even pass it around without running into legal troubles.
For example, when you distribute the game, you can program it to read only the official Quake II PAK data files. That way, for people to play your game, all they have to do is copy their own Quake II data files into the game's directory and the game will automatically read it. If Gamestudio can't do this with scripts, you can always write a plugin that reads Quake II PAK files for you.
Another, simpler idea is to provide an installation utility that looks for the user's own Quake II directory (if they have one) grabs the Quake II data files, unpaks them, and places them into your game's folder for use in the game.
Last edited by Redeemer; 03/25/10 17:07.
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Re: Quake 2 models.
[Re: Redeemer]
#316636
03/25/10 18:19
03/25/10 18:19
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Joined: Mar 2009
Posts: 207
Erick_Castro
OP
Member
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OP
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Joined: Mar 2009
Posts: 207
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Ok, boys, if you think that Id Software will make you go to jail, dont download the 4 or 5 little models that i posted, that is a simple solution.
And i repeat: I never said that the models you could use for commercial purposes.
P.D. Thanks, Redeemer, for your words.
Last edited by Erick_Castro; 03/25/10 18:29.
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