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A8 #316657
03/25/10 20:04
03/25/10 20:04
Joined: Jul 2000
Posts: 27,982
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,982
Frankfurt
We usually release a new engine generation every 3 years. Thus, 2010 will be an A8 year.

The A8 engine is based on the MMO kernel that we started last year. The MMO was stopped, but the engine development was continued, resulting in A8. The beta version will be released next month. The final release version will be available in summer.

With A8 we'll change most external libraries that the engine was using since A4. Still, A8 is backwards compatible to A7 and A6, so all projects since A6.60 will normally still run under A8. The exception is physics. The dynamics is different and might require different parameters.

The hardware accelerated PhysX engine will replace the ODE engine. In almost all cases this will result in a better frame rate and greater stability of the physics simulation. Also, there will be a lot of new physics commands.

A8 can use the graphics hardware for accelerated bones rendering. This way, A8 can render bones animated actors about 3 times faster than A7, and 5 times faster than A6. Other entities, especially sprites, are rendered up to 30% faster than with A7, and two times faster than with A6.

Sprite instancing and new sprite types for dense vegetation will be supported.

A8 will support realtime shadowmapping.

The DirectPlay network library will be replaced by the Enet library. Previous network projects will still work as before.

Later in 2010, DirectSound will be replaced by OpenAL, allowing new sound effect commands.

A8 will support portal regions that can be controlled by doors and user switches, for increasing the rendering speed in indoor levels.

A published A8 acknex.dll will work with all executables generated with the same development system. This overcomes the problems with some commercial wrapper systems.

Through an overlay channel outside the DirectX area, arbitrary shaped windows will be possible.

A8 Commercial will support commands for realtime procedural texture generation and shader-based parallel processing.

A8 Extra and above will still support C-Script.

A8 will be free for all A7 owners who purchased an A7 version or upgrade in our store in or after March 2010.

Re: A8 [Re: jcl] #316661
03/25/10 20:11
03/25/10 20:11
Joined: Oct 2002
Posts: 806
Zapan@work Offline
User
Zapan@work  Offline
User

Joined: Oct 2002
Posts: 806
Greate news! YUPIE! laugh

Re: A8 [Re: jcl] #316662
03/25/10 20:13
03/25/10 20:13

M
mercuryus
Unregistered
mercuryus
Unregistered
M



THATS good news!
And a giant leap for game developers!

Re: A8 [Re: ] #316665
03/25/10 20:17
03/25/10 20:17
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Sounds good.. seems like i need to wait, before i buy PRO XD


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: A8 [Re: Espér] #316666
03/25/10 20:20
03/25/10 20:20
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Nice to hear laugh

Since i got my update last week (:P) i will get A8 for free grin

Thank you soo much , jcl laugh

Re: A8 [Re: Rei_Ayanami] #316669
03/25/10 20:31
03/25/10 20:31
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
crap, I bought my A7 update like 3 months ago... now I have to upgrade again...


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: A8 [Re: Rei_Ayanami] #316671
03/25/10 20:36
03/25/10 20:36
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
Serious User
Widi  Offline
Serious User

Joined: Aug 2007
Posts: 1,922
Schweiz
Wow, good news.
Thanks to jcl.

Re: A8 [Re: Michael_Schwarz] #316672
03/25/10 20:38
03/25/10 20:38
Joined: Apr 2007
Posts: 141
Germany
Timothy Offline
Member
Timothy  Offline
Member

Joined: Apr 2007
Posts: 141
Germany
Good news! Will the prices be the same as A7? And what about upgrades like A7 Commercial to A8 Commercial?

Re: A8 [Re: jcl] #316675
03/25/10 20:43
03/25/10 20:43
Joined: Nov 2005
Posts: 10
S
Sokrates Offline
Newbie
Sokrates  Offline
Newbie
S

Joined: Nov 2005
Posts: 10
Great News, but what about the Pro-Editon and price as A6 Pro to A7 Pro ? The same gratuated prices or have you not even think about it ? I know the only think people will know is the price ;-) and a working edition :-) of course.

Re: A8 [Re: Sokrates] #316677
03/25/10 20:48
03/25/10 20:48

F
Fear411
Unregistered
Fear411
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F



sounds great, but what about the editors? Will they be redone? And what about the website? A redesign would really fit to the release of A8.

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