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Re: Unity 3 announced [Re: AlbertoT] #316633
03/25/10 18:02
03/25/10 18:02
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
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Joined: May 2002
Posts: 7,441
c# and java run on virtual machines too. why is lua supposed to be a scripting language and c# and java not? there even is a very fast jit compiler for lua. this scripting/programming distinction is a bit silly in my opinion.

i agree about lite-c. i often find it way too low level for writing gameplay code. it can be very cumbersome...

Re: Unity 3 announced [Re: Cowabanga] #316641
03/25/10 19:01
03/25/10 19:01
Joined: Jun 2009
Posts: 258
behind this enternet window
zeusk Offline
Member
zeusk  Offline
Member

Joined: Jun 2009
Posts: 258
behind this enternet window
[quote=Cowabanga] ... and now ...I leaving Actually, I'm serious. But I won't leave the community. I just can't. tongue
[quote]

i agree im done with lite-c but not the community

Re: Unity 3 announced [Re: zeusk] #316656
03/25/10 20:02
03/25/10 20:02
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Quote:
Using a Component game engine the developer must reason in term of tasks
The engine supplies component such as : Transform , animation etc
Oh I think I get it. So a component is like a class without instances, and its methods don't refer to itself -- each method is called by referring to the component name?
Quote:
i agree about lite-c. i often find it way too low level for writing gameplay code. it can be very cumbersome...
I like low-level for things that need to be really efficient -- such as game programming (although the CPU load is perhaps less an issue now in games). Perhaps not so much for event scripting and some things, but I still don't have a problem with it.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: Unity 3 announced [Re: JibbSmart] #316668
03/25/10 20:26
03/25/10 20:26
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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F

Joined: Sep 2003
Posts: 9,859
A8 has just been announced.

Re: Unity 3 announced [Re: FBL] #316676
03/25/10 20:44
03/25/10 20:44
Joined: May 2005
Posts: 133
Germany, Passau
AlexDeloy Offline
Member
AlexDeloy  Offline
Member

Joined: May 2005
Posts: 133
Germany, Passau
It was about time for A8 but the feature list didn't knocked me off my feet. For me Unity has risen the bar.

Also the prices for the pro versions at the moment aren't that different:
A7 Pro: 798.49 EUR
Unity 2.5 Pro: 880.00 EUR

I'm somewhat curious if the A3/A4 textures are being replaced in A8 laugh

Re: Unity 3 announced [Re: AlexDeloy] #316690
03/25/10 21:43
03/25/10 21:43
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Yes, this is the time i get to decide which way i am going to go. If i dont get what i expect from a8, i will switch to unity.

(altough if the price to upgrade from is same with a6->a7 comm. upgrage, i will still upgrade wink )

Last edited by Quadraxas; 03/25/10 21:45.

3333333333
Re: Unity 3 announced [Re: JibbSmart] #316696
03/25/10 22:13
03/25/10 22:13
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
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AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
Quote:
So a component is like a class without instances, and its methods don't refer to itself -- each method is called by referring to the component name?.



Yes,In Unity3d you have for example a class Transform which includes the functions : Translate,Rotate,RotateAround,LookAt...
and the Inherited Variable : transform
If you want to move your object you can attach a script to it with the command : transform.Translate(1,1,1);

In TrueVision3d you have a class named TVActor which include the method MoveRelative()
You instance your object and you write :

myObject.MoveRelative(1,1,1,);

In my opinion the latter approach is more intuitive

Re: Unity 3 announced [Re: Captain_Kiyaku] #316698
03/25/10 22:30
03/25/10 22:30
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
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AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
Originally Posted By: Captain_Kiyaku
Yes it's stupid.
I am 90% of my Unity developing time busy in a coding editor and not in the editor itself.


Same here
Once I have placed in the scene my characters, buildings, trees, lights etc I wonder what else shall I do more in the editor ?

I spend my time in tuning my game , by trial and errors
I change a variable , I run the game , I observe , I tweak my code etc
Such exercise take 90% of my time

I suspect that many people speak of games but they actually mean virtual reality

Anyway me and you are lonely wolves
Everybody seems to be interested in graphics only

Last edited by AlbertoT; 03/25/10 22:33.
Re: Unity 3 announced [Re: AlbertoT] #316699
03/25/10 22:34
03/25/10 22:34
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
Is there btw a reason for the mouse position being given based on the bottom left corner, while all 2D elements have their origin on the top left? o.O

Re: Unity 3 announced [Re: AlbertoT] #316704
03/25/10 22:55
03/25/10 22:55
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Quote:
In my opinion the latter approach is more intuitive
I agree. I thought that was the point of OO ^^

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
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