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Re: Unity 3 announced
[Re: zeusk]
#316656
03/25/10 20:02
03/25/10 20:02
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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Using a Component game engine the developer must reason in term of tasks The engine supplies component such as : Transform , animation etc Oh I think I get it. So a component is like a class without instances, and its methods don't refer to itself -- each method is called by referring to the component name? i agree about lite-c. i often find it way too low level for writing gameplay code. it can be very cumbersome... I like low-level for things that need to be really efficient -- such as game programming (although the CPU load is perhaps less an issue now in games). Perhaps not so much for event scripting and some things, but I still don't have a problem with it. Jibb
Formerly known as JulzMighty. I made KarBOOM!
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Re: Unity 3 announced
[Re: FBL]
#316676
03/25/10 20:44
03/25/10 20:44
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Joined: May 2005
Posts: 133 Germany, Passau
AlexDeloy
Member
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Member
Joined: May 2005
Posts: 133
Germany, Passau
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It was about time for A8 but the feature list didn't knocked me off my feet. For me Unity has risen the bar. Also the prices for the pro versions at the moment aren't that different: A7 Pro: 798.49 EUR Unity 2.5 Pro: 880.00 EUR I'm somewhat curious if the A3/A4 textures are being replaced in A8
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Re: Unity 3 announced
[Re: AlexDeloy]
#316690
03/25/10 21:43
03/25/10 21:43
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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Yes, this is the time i get to decide which way i am going to go. If i dont get what i expect from a8, i will switch to unity. (altough if the price to upgrade from is same with a6->a7 comm. upgrage, i will still upgrade )
Last edited by Quadraxas; 03/25/10 21:45.
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Re: Unity 3 announced
[Re: JibbSmart]
#316696
03/25/10 22:13
03/25/10 22:13
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Joined: Oct 2006
Posts: 1,245
AlbertoT
Serious User
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Serious User
Joined: Oct 2006
Posts: 1,245
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So a component is like a class without instances, and its methods don't refer to itself -- each method is called by referring to the component name?.
Yes,In Unity3d you have for example a class Transform which includes the functions : Translate,Rotate,RotateAround,LookAt... and the Inherited Variable : transform If you want to move your object you can attach a script to it with the command : transform.Translate(1,1,1); In TrueVision3d you have a class named TVActor which include the method MoveRelative() You instance your object and you write : myObject.MoveRelative(1,1,1,); In my opinion the latter approach is more intuitive
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Re: Unity 3 announced
[Re: Captain_Kiyaku]
#316698
03/25/10 22:30
03/25/10 22:30
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Joined: Oct 2006
Posts: 1,245
AlbertoT
Serious User
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Serious User
Joined: Oct 2006
Posts: 1,245
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Yes it's stupid. I am 90% of my Unity developing time busy in a coding editor and not in the editor itself. Same here Once I have placed in the scene my characters, buildings, trees, lights etc I wonder what else shall I do more in the editor ? I spend my time in tuning my game , by trial and errors I change a variable , I run the game , I observe , I tweak my code etc Such exercise take 90% of my time I suspect that many people speak of games but they actually mean virtual reality Anyway me and you are lonely wolves Everybody seems to be interested in graphics only
Last edited by AlbertoT; 03/25/10 22:33.
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Re: Unity 3 announced
[Re: AlbertoT]
#316704
03/25/10 22:55
03/25/10 22:55
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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In my opinion the latter approach is more intuitive I agree. I thought that was the point of OO ^^ Jibb
Formerly known as JulzMighty. I made KarBOOM!
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