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Re: A8 [Re: jcl] #316716
03/26/10 02:08
03/26/10 02:08
Joined: May 2009
Posts: 137
Ohio, U.S.A.
PigHunter Offline
Member
PigHunter  Offline
Member

Joined: May 2009
Posts: 137
Ohio, U.S.A.


Re: A8 [Re: JibbSmart] #316717
03/26/10 02:10
03/26/10 02:10
Joined: Aug 2005
Posts: 186
Beneath the Surface
alpha12 Offline
Member
alpha12  Offline
Member

Joined: Aug 2005
Posts: 186
Beneath the Surface
what is A8 based on? still directx 9?10?11?opengl 3?4???any other fancy stuff?like unified editor or visual shader editor?

Re: A8 [Re: alpha12] #316724
03/26/10 06:50
03/26/10 06:50
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Oh crap, I got my new license in October frown

Re: A8 [Re: Cowabanga] #316727
03/26/10 07:29
03/26/10 07:29
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
Originally Posted By: Cowabanga
Oh crap, I got my new license in October frown


What shall I say, got mine two years ago... grin

However, that's great news, especially the point "realtime shadow mapping" makes me shiver.
I just hope the upgrading prices from A7 to A8 wont be too high...

Re: A8 [Re: the_clown] #316728
03/26/10 07:48
03/26/10 07:48
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Very interesting. This new zone-based scene management combined with shadow mapping and shaders could offer some good options, to make nice indoor games.

Applying and previewing shaders in MED could improve work-flow also a lot. So MED and WED should use A8 for rendering.


Models, Textures and Games from Dexsoft
Re: A8 [Re: Machinery_Frank] #316729
03/26/10 08:06
03/26/10 08:06
Joined: Nov 2008
Posts: 354
saeculum II
MPQ Offline
Senior Member
MPQ  Offline
Senior Member

Joined: Nov 2008
Posts: 354
saeculum II
I am very curous about the new engine. Real time shadow mapping sounds very good!


new project in early stage...

Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com
Re: A8 [Re: MPQ] #316730
03/26/10 08:15
03/26/10 08:15
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline
Serious User
alpha_strike  Offline
Serious User
A

Joined: Mar 2007
Posts: 1,852
Just one (for me personally important) question. In compare with the new unity 3 ... will there be a clear distance in the price policy of the A8?

Re: A8 [Re: alpha_strike] #316731
03/26/10 08:42
03/26/10 08:42
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
User
Tiles  Offline
User

Joined: Sep 2007
Posts: 658
germany
While at Unity, is there something in development to replace the outdated WED?


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: A8 [Re: Tiles] #316732
03/26/10 08:53
03/26/10 08:53
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
User
Felixsg  Offline
User

Joined: May 2003
Posts: 567
Spain, Canary Islands
If any webplayer in the way?
like support for webgl ?
new iexplorer 9 support nativily html5 web3d

Last edited by Felixsg; 03/26/10 08:56.
Re: A8 [Re: Felixsg] #316733
03/26/10 09:03
03/26/10 09:03
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
User
Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
If A8 stick to Windows platform, Windows platform ON Mac HARDWARE, I doubt the possibility of web player.

If A8 support WebGL (OpenGL ES) please support on iPhone too, I will reserve my money to upgrade.

Last edited by Frederick_Lim; 03/26/10 09:05.
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