However, that's great news, especially the point "realtime shadow mapping" makes me shiver. I just hope the upgrading prices from A7 to A8 wont be too high...
Very interesting. This new zone-based scene management combined with shadow mapping and shaders could offer some good options, to make nice indoor games.
Applying and previewing shaders in MED could improve work-flow also a lot. So MED and WED should use A8 for rendering.