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Re: hypercube game [Re: Espér] #316469
03/24/10 11:59
03/24/10 11:59

M
mercuryus OP
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mercuryus OP
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M



Quote:
Are you going to make the rooms in different colors...

Not colors but different lighting.

In fact each room needs to be unique recognizable and should hold a hint to the proper exit(s).
That's very important if there are moving rooms otherwise it's very confusing for the player.

Re: hypercube game [Re: ] #316506
03/24/10 15:00
03/24/10 15:00

M
mercuryus OP
Unregistered
mercuryus OP
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M



I've found a way how to define levels very easy.
And there will be a simple algorithm possible also i'm shure.

I use a projection of the rooms to 2D and number them serially.
Then they get a connection for each exit. These exits have to be joined. The result is the hypercube system.

Each room is described unique recognizable and the "good" exit possibly marked (by a hint) or maybe the order of the rooms it self is a hint.
The traps are dead ends anyway.

here's a draft (without trap rooms):


Re: hypercube game [Re: ] #316517
03/24/10 16:26
03/24/10 16:26
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Joined: May 2008
Posts: 2,113
NRW/Germany
WOW!! O.o looks like a very hard game, but its a really smart system laugh

Last edited by alibaba; 03/24/10 16:26.

Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: hypercube game [Re: ] #316519
03/24/10 16:31
03/24/10 16:31
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Nice Plan..

Is the algorithm Self-correcting? Means.. Moving rooms. If Room 6 Moves, the connections to 7, 2, 5 and itself are Not working anymore ^^


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: hypercube game [Re: ] #316558
03/24/10 21:34
03/24/10 21:34
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
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Lion_Ts  Offline
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Joined: Aug 2005
Posts: 1,185
Ukraine
we have some kind of cube contest laugh
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=316473
may be you can work together...

Re: hypercube game [Re: Lion_Ts] #316560
03/24/10 21:42
03/24/10 21:42
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Posts: 2,247
Baden Württemberg, Germany
i´ve many Cube models ( including a 1:1 Model of the Hypercube Rooms )..

Perhaps i can use it for my ANet tries XD ( 3-user-War)


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: hypercube game [Re: Espér] #316565
03/24/10 23:23
03/24/10 23:23
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Posts: 1,218
Germany
@Esper: Lol XD.
Well we could work together, but we are integrating 2 different gameplaystyles.
Thats why our projects are still different.

But general discussing of techiques, constructions etc is no problem laugh


Greets
Rackscha


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: hypercube game [Re: Rackscha] #316678
03/25/10 20:52
03/25/10 20:52

M
mercuryus OP
Unregistered
mercuryus OP
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M



New demo (still bare hypercubes) but a new detailed cube model (first post link).
Can you please post your framerate (F11)?

Re: hypercube game [Re: ] #316718
03/26/10 02:17
03/26/10 02:17
Joined: Apr 2008
Posts: 91
Canada
DC9 Offline
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Posts: 91
Canada
FPS -> 61 to 65

Intel P4 2.4GHz,
ATI HD 5770,
Windows XP SP3

cheers,


DC9
Re: hypercube game [Re: DC9] #316774
03/26/10 13:52
03/26/10 13:52
Joined: Dec 2009
Posts: 256
USA , NY
msmith2468 Offline
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msmith2468  Offline
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Joined: Dec 2009
Posts: 256
USA , NY
when i was watching all three movies i was thinking this would make an interesting game. keep at it its looking good ill have to try what you have so far


Mikes Wicked Games

www.mikeswickedgames.com
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