Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 959 guests, and 8 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 26 of 31 1 2 24 25 26 27 28 30 31
Re: Unity 3 announced [Re: Machinery_Frank] #318982
04/11/10 11:08
04/11/10 11:08
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Well, if it means that a lot of competition in the appstore disappears, I only see an advantage in it for myself. But I guess that the "big players" will very soon find workarounds, so that it doesn´t change much.

Re: Unity 3 announced [Re: Slin] #318987
04/11/10 11:46
04/11/10 11:46
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
How do you want to find a workaround? You have to use an Apple compiler with C, C++ and ObjC.

But there are alternatives like this one:
http://www.edgelib.com/

It is a pure C++ multi-platform engine and supports almost all mobile phones plus Windows, Linux, ect.

C4 is told to be ported to iPhone also and it is pure C++, so it also will be not an issue.

But Unity, Flash and maybe Torque will suffer a lot.


Models, Textures and Games from Dexsoft
Re: Unity 3 announced [Re: Machinery_Frank] #318989
04/11/10 11:51
04/11/10 11:51
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
theoretically they could do a c# to c compiler. tongue

Re: Unity 3 announced [Re: Captain_Kiyaku] #319089
04/12/10 10:20
04/12/10 10:20
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
Originally Posted By: Captain_Kiyaku
Yeah everyone is talking about it on the unity forum too.

Not only on the unity forum, on the Apple developer Forum are also many people (maybe the same?) who wants some clarification from Apple (I can't go into detail because I'm bound to the NDA, sry).

So the question is; Why should Apple do this?
I think that it has some legal reasons, cause when a third party framework developer fucks the whole system, Apple gets bad press and must wait for the third party dev to fix the thing. But if there is something wrong with an framework from Apple, they can just fix it in very short time with an OS update. (Thats my personal opinion and nothing from the dev Forum and/or the Beta SDK!)


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: Unity 3 announced [Re: WretchedSid] #319092
04/12/10 10:48
04/12/10 10:48
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Originally Posted By: Sylar
I think that it has some legal reasons, cause when a third party framework developer fucks the whole system, Apple gets bad press and must wait for the third party dev to fix the thing. But if there is something wrong with an framework from Apple, they can just fix it in very short time with an OS update. (Thats my personal opinion and nothing from the dev Forum and/or the Beta SDK!)


Yes, this is what Steve Jobs wrote in some of his emails. But is there a good framework from Apple? Is there any game engine from Apple, physics layer, sound engine, collision detection, scene management? Or is each developer now doomed to program its own system from scratch? Is this the step back to the middle age of programming? Back to the pointers, memory allocators and pointers to pointers to manage stacks, get rid of good garbage collection and powerful function libraries?


Models, Textures and Games from Dexsoft
Re: Unity 3 announced [Re: Machinery_Frank] #319097
04/12/10 11:35
04/12/10 11:35
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Weren´t you the one posting for example edgelib above? laugh

Re: Unity 3 announced [Re: Slin] #319099
04/12/10 11:42
04/12/10 11:42
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Originally Posted By: Slin
Weren´t you the one posting for example edgelib above? laugh


Yes. Although edgelib is C++ (with all known advantages and disadvantages), it at least offers some function libraries.


Models, Textures and Games from Dexsoft
Re: Unity 3 announced [Re: Tiles] #319520
04/15/10 14:19
04/15/10 14:19
Joined: Feb 2010
Posts: 457
Norfolk,England
mikaldinho Offline
Senior Member
mikaldinho  Offline
Senior Member

Joined: Feb 2010
Posts: 457
Norfolk,England
i just got the free version of unity. i must say that it is good. i still will work with 3dgs though. unity will be more of a fun thing.

Re: Unity 3 announced [Re: mikaldinho] #320852
04/25/10 11:46
04/25/10 11:46
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
http://blogs.unity3d.com/2010/04/24/car-tutorial/

finally they have posted their car tutorial. looks very interesting.

i am sure a lot of stuff can be learned from it that can also be useful for gamestudio projects.

Re: Unity 3 announced [Re: ventilator] #320884
04/25/10 15:53
04/25/10 15:53
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Yeah I already got the car tutorial laugh
It's really amazing!

Page 26 of 31 1 2 24 25 26 27 28 30 31

Moderated by  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1