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Re: A8 [Re: William] #316908
03/27/10 18:31
03/27/10 18:31
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
i wish a drag-and-drop import for med and wed laugh

Re: A8 [Re: Rei_Ayanami] #316915
03/27/10 19:41
03/27/10 19:41
Joined: Jul 2008
Posts: 1,178
England
M
MrGuest Offline
Serious User
MrGuest  Offline
Serious User
M

Joined: Jul 2008
Posts: 1,178
England
Well reading all the comments, it seems a shame you've pulled the wool over so many peoples eyes.

I agree with Helgast and DarkInferno on this one.

Tell me if I've misunderstood this at some point, but...
You won a 'contract' (although be it a con) for the readiness and stability or A7 to make an MMO.

Originally Posted By: jcl, A8
The A8 engine is based on the MMO kernel that we started last year. The MMO was stopped, but the engine development was continued
So although you sell your product to the public, you see it unfit for your own use.

Originally Posted By: jcl, A8
We usually release a new engine generation every 3 years. Thus, 2010 will be an A8 year.
Originally Posted By: jcl, Utopia Story
This is an account of events that took place between July and December 2009 around the development of the MMOG UTOPIA with the game development system Gamestudio/A7.
You've been working on A8 for (give or take) 10 months. I understand engines need to constantly need to change and improve, but I can't see many indi-developers buying a new engine every 3 years.

Yes, we're now in A7 development mode again. And the time spent for the MMOG is not totally lost - the MMOG engine kernel can be useful for a future engine version.
So with the lack of updates recently for A7, I'm guessing this was for the extra time you were spending on A8, and not 'in A7 development mode again' at all?

And some, if not most of the features you've given have been asked by the community since A6, and now you take notice and use them.

My rant is over, but I feel somewhat let down with A7, and think it should of only been a A6.5 for it to be swept under the carpet so soon with such few new features supported other than a 'new' language!

Re: A8 [Re: MrGuest] #316916
03/27/10 20:01
03/27/10 20:01
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
I'm with you 100% mr guest.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: A8 [Re: darkinferno] #316924
03/27/10 20:59
03/27/10 20:59
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Originally Posted By: darkinferno
Originally Posted By: Quadraxas
while you are at it also replace the direct input.(and allow stuff like ctrl+v)

wouldnt you say doing that is already somewhat, easy?
Really? How do you access the clipboard at the moment?

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: A8 [Re: JibbSmart] #316925
03/27/10 21:24
03/27/10 21:24
Joined: Jul 2008
Posts: 894
T
TechMuc Offline
User
TechMuc  Offline
User
T

Joined: Jul 2008
Posts: 894
http://msdn.microsoft.com/en-us/library/ms649051(VS.85).aspx
http://msdn.microsoft.com/en-us/library/ms649048(VS.85).aspx

Common.. you have a language which can access Windows libraries.. so use it!

Last edited by TechMuc; 03/27/10 21:24.
Re: A8 [Re: TechMuc] #316926
03/27/10 21:38
03/27/10 21:38
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Cheers. It wasn't that I hadn't looked -- nor was it that I couldn't find anything. It was more that for some reason the first few sources I found were quite explicit that there is no easy way to access it, and those put me off further research.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: A8 [Re: JibbSmart] #316929
03/27/10 21:56
03/27/10 21:56
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
Expert
alibaba  Offline
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
I have one big request for a8.
please add IK to MED!!


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: A8 [Re: alibaba] #316944
03/28/10 00:26
03/28/10 00:26
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
MH, so shadowmapping for A8?
I like shadowmapping but thats a bit late isnt it?
Every single free engine(actual ones) has it. An Cubicvr a 3d engine i supported a bit for the port to PSP has awesome shadomapping on PC....created by a SINGLE person.


Shadowmapping should have been implemented to A7 as a STANDARD feature.


Well, lets see what happens until the release of A8.

Greets
Rackscha


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: A8 [Re: Rackscha] #316952
03/28/10 01:25
03/28/10 01:25
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
This are great news!

will there be any preordering offer to safe a few bucks on upgrading?


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: A8 [Re: Blattsalat] #316957
03/28/10 04:38
03/28/10 04:38
Joined: Oct 2005
Posts: 196
ambe Offline
Member
ambe  Offline
Member

Joined: Oct 2005
Posts: 196
AWESOME! TRULY AWESOME!


- code monkey
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