Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (AndrewAMD, 7th_zorro), 923 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 9 of 22 1 2 7 8 9 10 11 21 22
Re: A8 [Re: Andreas C] #317164
03/29/10 18:28
03/29/10 18:28
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
When you buy/ upgrade gamestudio, you don't only buy the engine, editors and the like, you buy a license to publish an infinite amount of games without paying royalty fees, people should consider that, too. (In contrast to UDK for example.)


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: A8 [Re: jcl] #317167
03/29/10 19:32
03/29/10 19:32
Joined: Dec 2009
Posts: 188
Pennsylvania
Joquan Offline
Member
Joquan  Offline
Member

Joined: Dec 2009
Posts: 188
Pennsylvania
Cool, if I can learn how to use this software, I will actually be able to develop something good. tongue

Re: A8 [Re: Superku] #317169
03/29/10 19:56
03/29/10 19:56
Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...
Andreas C Offline
Senior Member
Andreas C  Offline
Senior Member

Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...
Originally Posted By: Superku
When you buy/ upgrade gamestudio, you don't only buy the engine, editors and the like, you buy a license to publish an infinite amount of games without paying royalty fees, people should consider that, too. (In contrast to UDK for example.)


Absolutely correct ... but then again, most of us will never really publish much of anything - so for most of us, this is irrelevant.

Cheers,
Andreas


____________________________________________________
GameCore / Unity / UDK
Lightwave 9.6 / Blender / Fragmotion / ZBrush 3.5
TextureMaker / PSP-X
Re: A8 [Re: Michael_Schwarz] #317174
03/29/10 20:26
03/29/10 20:26
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Originally Posted By: Michael_Schwarz
Originally Posted By: Firoball
The first thing I always turn of is intellisense and auto completion, because it really really bugs me. It interrupts whenever I try to type my code.... ROAAAHH.


you clearly have never ever worked with Visual Studio


I did. After I turned off all this poo.

Re: A8 [Re: FBL] #317186
03/29/10 21:04
03/29/10 21:04
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
@Superku: Ogre is Opensource and you have to pay 0$ when releasing a game.


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: A8 [Re: Rackscha] #317233
03/30/10 09:36
03/30/10 09:36
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
Serious User
Dark_samurai  Offline
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
What I would like is the following:
Conitec opens a thread where all users can post their ideas for A8. Then in the end, conitec creates a list of all those features that are possible from their side and create a poll. The features with the most votes will be implemented into A8.

They did something like that one or two years ago. I remember that dynamic soft shadow mapping won ^^


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: A8 [Re: Dark_samurai] #317293
03/30/10 13:07
03/30/10 13:07
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
One last important question: We get Enet,ok but all those sweet features like server connect etc ONLY in PRO again?? If yes, its completely useless for com users who want to create a serious interface. So com users would use Anet or GStnet(me).

And whats about the splashscreen thing at the beginning? Couldnt your team change it that way:
User defines his own splashscreen, but in COM it has some kind of watermark during loadingscreen? Would allow more users to distribute(because for distribution most users trie to get a Pro version).

GReets
Rackscha


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: A8 [Re: Rackscha] #317344
03/30/10 18:09
03/30/10 18:09
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
In the past it was possible to hand in a custom starter screen and Conitec would approve or reject it.

Re: A8 [Re: FBL] #317357
03/30/10 20:29
03/30/10 20:29
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
The templates on forecast are there from more than one year and there is nothing , only the racing game.

They should make complete ready to go and solid templates for A8.
That we would cutomize by changing/adding panels and any other things.
Some general stats RPG screen to distribute points for nay game( RPG, Bioshock like etc ...) would be a cool template also.

For the FPS template for example, make some sort of template that works ( a game with a first level and basic AI ennemy : cover /shoot, go to one point or another ) !
Something that plays like Bioshock with panels for stats, game begin/save etc ... that we could have to tweak even on the script code.

Well it asks lot of work, perhaps it could be done by people
that would be paid with a good amount of money if done very well ! (caus skilled people don't take on challenges just for a pro version sometimes) !

Well i'm curious about A8, i think it will be only 3D programming features, no new totally all in one world editor !

Well i'll give it a try, and perhaps will buy the commercial
version like i did for A6 and A7 laugh
I hope multiple vertex per bones to be in A8 commercial,
even little indie games deserves good character animations laugh !

Last edited by ratchet; 03/30/10 20:35.
Re: A8 [Re: ratchet] #317369
03/30/10 23:03
03/30/10 23:03
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Originally Posted By: ratchet

I hope multiple vertex per bones to be in A8 commercial,
even little indie games deserves good character animations laugh !


A7 comm already has that.


3333333333
Page 9 of 22 1 2 7 8 9 10 11 21 22

Moderated by  Matt_Coles 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1