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Re: A8 [Re: Dark_samurai] #317102
03/29/10 10:39
03/29/10 10:39
Joined: Nov 2009
Posts: 201
Logitek Offline
Member
Logitek  Offline
Member

Joined: Nov 2009
Posts: 201
I think you are talking about A10.

Or about a 200000 Dollar engine.

A7 is very great. A lot of things are possible.

Okay, you are right. The editors could be much better.

But there is no engine out there, where you can press Enter and everything is finished. And it seems that everyone is thinking that you must only have the right editors and your game looks like gta4, farcry or risen.

Every game is hard work. It depends not only on the editors.

Re: A8 [Re: Logitek] #317104
03/29/10 10:47
03/29/10 10:47
Joined: May 2006
Posts: 148
Latvia
MTD Offline
Member
MTD  Offline
Member

Joined: May 2006
Posts: 148
Latvia
Time to order A7 wink

Re: A8 [Re: MTD] #317118
03/29/10 12:01
03/29/10 12:01
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

User
Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
I am liking the list of improvements offered in A8 and will be purchasing an upgrade for my commercial license as soon as the prepurchase option is available.

I agree with Dark_samurai though, I would very much like to see improvements in GED. It needs a good particle editor and to allow for live previews of scenes

Re: A8 [Re: Matt_Coles] #317122
03/29/10 13:23
03/29/10 13:23
Joined: Dec 2006
Posts: 434
UK,Terra, SolarSystem, Milky W...
pararealist Offline
Senior Member
pararealist  Offline
Senior Member

Joined: Dec 2006
Posts: 434
UK,Terra, SolarSystem, Milky W...
Looks to me that LED should/will/has to become the Editor for A8?


Last edited by pararealist; 03/29/10 13:25.

A8.3x Commercial, AcknexWrapper and VS 2010 Express
○pararealist now.
Re: A8 [Re: pararealist] #317124
03/29/10 13:33
03/29/10 13:33
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
I guess so more-easily pluginable GED and new code editor is a must for A8.


3333333333
Re: A8 [Re: Quad] #317134
03/29/10 14:02
03/29/10 14:02
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
What is bad about SED / what is missing?

@Quadraxas: "More customisable run/debug options."/ Image: Yes, that would be nice and very useful!

Last edited by Superku; 03/29/10 15:57.

"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: A8 [Re: Superku] #317143
03/29/10 14:58
03/29/10 14:58
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
autocomplete/intellisense, other stuff that helps coding faster. More customisable run/debug options. A better project manager.



3333333333
Re: A8 [Re: Quad] #317156
03/29/10 17:04
03/29/10 17:04
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
The first thing I always turn of is intellisense and auto completion, because it really really bugs me. It interrupts whenever I try to type my code.... ROAAAHH.

Re: A8 [Re: FBL] #317162
03/29/10 17:56
03/29/10 17:56
Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...
Andreas C Offline
Senior Member
Andreas C  Offline
Senior Member

Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...

OK ... I'm trying to see enough added value in A8 to justify the upgrade cost (and going from A7 PRO to A8 PRO won't be all that cheap, I'm sure).

Some others have already mentioned their disappointment with respect to the list of enhancements / improvements, and while I can appreciate a new core for multiplayer support, shadows and some other improvements, I can't say that it makes me yell "WOW".

Every engine has its strong and weak points and A5/A6/A7 have helped me understand more about 3D-engines then any of the other engines I've used/owned (Torque3D / Lawmaker / BeyondVirtual). But since this is still just a hobby, the truth is that there are very capable engines available free of charge (e.g. UDK)- or for less money than the upgrade will most likely cost - that produce superior results in many respects.

I'll wait and see what the "final announcement" for A8 containts, but now maybe is the time to sell my A7Pro and move on ...

Cheers,
Andreas


____________________________________________________
GameCore / Unity / UDK
Lightwave 9.6 / Blender / Fragmotion / ZBrush 3.5
TextureMaker / PSP-X
Re: A8 [Re: FBL] #317163
03/29/10 18:25
03/29/10 18:25
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
Originally Posted By: Firoball
The first thing I always turn of is intellisense and auto completion, because it really really bugs me. It interrupts whenever I try to type my code.... ROAAAHH.


you clearly have never ever worked with Visual Studio


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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