Gamestudio Links
Zorro Links
Newest Posts
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
Data from CSV not parsed correctly
by EternallyCurious. 04/20/24 21:39
M1 Oversampling
by 11honza11. 04/20/24 20:57
Scripts not found
by juergen_wue. 04/20/24 18:51
zorro 64bit command line support
by 7th_zorro. 04/20/24 10:06
StartWeek not working as it should
by jcl. 04/20/24 08:38
folder management functions
by VoroneTZ. 04/17/24 06:52
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (rki), 405 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
EternallyCurious, howardR, 11honza11, ccorrea, sakolin
19047 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 3 of 3 1 2 3
Re: hypercube game [Re: msmith2468] #317021
03/28/10 17:15
03/28/10 17:15

M
mercuryus OP
Unregistered
mercuryus OP
Unregistered
M



[update] this weekend I add the new motion system (now the player can take a look before he enteres a room).
And the cube model is modeled and textured.
Some effects as sounds where added also. (see picture and new download)

Re: hypercube game [Re: ] #317043
03/28/10 18:52
03/28/10 18:52
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
Being able to tilt more than 90 degrees would descrease the player's sense of orinetation.
It looks like you add the door models in a room not when opening a door, but when you enter it only. that looks weird. Or are they lit weirdly?

Sometimes looking at a door not ahead, but to one side, lets you move straight from the door you're in to the door you're looking at, sometimes the camera will move to the middle of the room first. I didn't get that O.o

Other than that, cool, quick controls, nice laugh Sound effects work as well, and I like the cubes.


~"I never let school interfere with my education"~
-Mark Twain
Re: hypercube game [Re: Germanunkol] #317071
03/29/10 06:19
03/29/10 06:19

M
mercuryus OP
Unregistered
mercuryus OP
Unregistered
M



I don't know if tilt more than 90° will be a enrichment (in the final gameplay) but I implemented it for test purposes.
The doors are created with the cubes but you're right the emissiv light was too low - changed.

The current movement is from the middle of the room to the doors.
The selected door opens but you stay in the actual room (to have a look if it's a trap):
You can now move into the new opened room or change to an other door.
Entering a room means always moving to the center - that's because of the gameplay (you will see later).

I changed the door-distance and switch the light on only if the new room is entered. I think this will make the players positions more comprehensible.

The next task will be to fill the rooms with objects, hints and traps...

Re: hypercube game [Re: ] #317085
03/29/10 08:32
03/29/10 08:32
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
"Entering a room means always moving to the center"
I unerstood the above procedure you mentioned, but while testing I'm pretty sure that at one point, instead of moving from the entrance door to the center first, I managed to move straight to another door, diagonally. I can't test it again here at work, but I might find the time tonight to see if I can reproduce this.
Maybe I was wrong and just quickly moved to the center and then to the door, I'll see.


~"I never let school interfere with my education"~
-Mark Twain
Re: hypercube game [Re: Germanunkol] #317094
03/29/10 09:18
03/29/10 09:18

M
mercuryus OP
Unregistered
mercuryus OP
Unregistered
M



1. you are in the center of the room (starting position)
2. you can move in the actual room to a door
3. you can move in the actual room directly from door to door (-> 3.)
or
you can move to the center of the next room (-> 1.)


Re: hypercube game [Re: ] #317117
03/29/10 11:40
03/29/10 11:40
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
ok, then I guess the diagonal walking was intended.


~"I never let school interfere with my education"~
-Mark Twain
Re: hypercube game [Re: Germanunkol] #317329
03/30/10 16:04
03/30/10 16:04
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
Thats really good. The sound and flickering of light adds a cool atmosphere to it.
I like it. But as mentioned above, rmeove the 360 view around thing o.o. Lost orientation of top/left/right etc in a few seconds XD


GReets
Rackscha


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: hypercube game [Re: Rackscha] #317417
03/31/10 15:06
03/31/10 15:06
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
perhaps you need to add a horizont-panel (like in airplanes) XD


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Page 3 of 3 1 2 3

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1