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Re: export complete levels from blender [Re: ventilator] #299499
11/24/09 14:39
11/24/09 14:39
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
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Roel  Offline
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Posts: 379
Flevoland, 5 meters under wate...

here is the image with the error


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Re: export complete levels from blender [Re: Roel] #299503
11/24/09 14:50
11/24/09 14:50
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
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Joined: May 2002
Posts: 7,441
blender uses python 2.6 now. it has a new keyword "as" which can't be used as a variable name anymore.

you could try to rename the variable yourself or look for an updated script i have uploaded in some other thread. maybe someone remembers where (i unfortunately don't) or can provide the link again. laugh

Re: export complete levels from blender [Re: ventilator] #299515
11/24/09 15:34
11/24/09 15:34
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
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Roel  Offline
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Posts: 379
Flevoland, 5 meters under wate...
Thanks ventilator!
it works again.
if you want the modified file I can send a link it to you.\


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Re: export complete levels from blender [Re: ventilator] #304063
01/04/10 20:44
01/04/10 20:44
Joined: Mar 2009
Posts: 112
Germany
K
KDuke Offline
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KDuke  Offline
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K

Joined: Mar 2009
Posts: 112
Germany
Hi Ventilator!

I finally came around to work on my project again. Well I tried to export a very simple level though I when exporting I get an error in export_gs_map.py on line 293 saying
Code:
if f.image != None:
ValueError: face has no texture values



Seems as if it tries to access a non-existent member of the face-class! Might you have an idea what the problem might be?

Edit: Oh yeah thats only the case for level geometry, objects with the "__"-prefix to be specific.

Last edited by KDuke; 01/04/10 20:57.

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Re: export complete levels from blender [Re: KDuke] #304075
01/04/10 21:41
01/04/10 21:41
Joined: May 2002
Posts: 7,441
ventilator Offline OP
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ventilator  Offline OP
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Posts: 7,441
i guess this error means that level geometry needs uvs + an assigned texture.

Re: export complete levels from blender [Re: ventilator] #304085
01/04/10 22:42
01/04/10 22:42
Joined: Mar 2009
Posts: 112
Germany
K
KDuke Offline
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KDuke  Offline
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K

Joined: Mar 2009
Posts: 112
Germany
Lol... yeah thats been it.


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Re: export complete levels from blender [Re: KDuke] #304198
01/05/10 18:02
01/05/10 18:02
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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Nowherebrain  Offline
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I had a similar problem, I think it is in the first few pages of this thread....I say this because it can also happen if your UV's are corrupt...not sure why, but I had to unwrap some models more than once....but I have been using this for about a year now religiously.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: export complete levels from blender [Re: Nowherebrain] #307063
01/26/10 20:57
01/26/10 20:57
Joined: Mar 2009
Posts: 112
Germany
K
KDuke Offline
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KDuke  Offline
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K

Joined: Mar 2009
Posts: 112
Germany
Well after using this nifty, fine, great (think yourself another thousand praising words here) exporter I wonder how you handle lighting? That's the only thing which could use some improvement. As blender handles lighting differently than acknex I found it really hard to set up nice lighting with blender.
This comes especially into mind when having to export the whole level again when doing little alteration.

greetings K-Duke


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Re: export complete levels from blender [Re: KDuke] #307377
01/28/10 21:14
01/28/10 21:14
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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Nowherebrain  Offline
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Trier, Deutschland
you can write a lighting script for the levels/level creating object lights.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: export complete levels from blender [Re: Nowherebrain] #317429
03/31/10 16:47
03/31/10 16:47
Joined: May 2008
Posts: 62
México.
F
FcoElizalde Offline
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FcoElizalde  Offline
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Joined: May 2008
Posts: 62
México.
The new file ventilator is talking about can be found in the thread:
-Physics Simulation Export from blender-

and in this link:
http://www.oppl.com/downloads/export_gs_mdl7.py

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