On
my new homepage you can find info on a new raycaster called "Bubbenstein" that I've been working on. Essentially it's a wolfenstein-esque game engine with some added features, like:
-multi-story levels
-moving up and down
-looking up and down
-floors and ceilings
I have some screenshots and a demo on my website, but the latter will only work with specific PC setups, since I originally wrote the thing for DOS:
-Windows 7 users: you're out of luck. The game won't run worth beans under DOSBox, due to a complete lack of optimization. Also, the game is not compatible with 64-bit systems.
-Windows XP users: you can run it right out of the package with the DOS emulator that comes built into Windows with a good 30~ FPS. For sound and joystick support, you can download and use VDM Sound, which emulates the sound/joystick hardware of a DOS-era PC.
-Linux users: download and use a copy of dosemu, and you should be able to run the game perfectly.
-Mac users: go buy a PC.
Sorry that you have to jump through hoops to get the thing going. I'm learning how to use SDL, which means in the distant future you may see a stable Windows/Linux port. If you can't get the game running, you can always look at the screenshots. Mind you, the resolution is pretty low: don't hurt your eyes trying to discern the hidden meaning of my ugly textures.
So, what do you think? Comments and criticism is welcome.