Gamestudio Links
Zorro Links
Newest Posts
loading historical data 1st time
by AndrewAMD. 04/14/23 12:54
Trade at bar open
by juanex. 04/13/23 19:43
Bug in Highpass2 filter
by rki. 04/13/23 09:54
Adding Limit Orders For IB
by scatters. 04/11/23 16:16
FisherN
by rki. 04/11/23 08:38
AUM Magazine
Latest Screens
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Hecknex World
Who's Online Now
1 registered members (Grant), 999 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
rki, FranzIII, indonesiae, The_Judge, storrealba
18919 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
My raycaster #317710
04/01/10 21:45
04/01/10 21:45
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline OP
Serious User
Redeemer  Offline OP
Serious User

Joined: Dec 2008
Posts: 1,660
North America
On my new homepage you can find info on a new raycaster called "Bubbenstein" that I've been working on. Essentially it's a wolfenstein-esque game engine with some added features, like:

-multi-story levels
-moving up and down
-looking up and down
-floors and ceilings

I have some screenshots and a demo on my website, but the latter will only work with specific PC setups, since I originally wrote the thing for DOS:

-Windows 7 users: you're out of luck. The game won't run worth beans under DOSBox, due to a complete lack of optimization. Also, the game is not compatible with 64-bit systems.

-Windows XP users: you can run it right out of the package with the DOS emulator that comes built into Windows with a good 30~ FPS. For sound and joystick support, you can download and use VDM Sound, which emulates the sound/joystick hardware of a DOS-era PC.

-Linux users: download and use a copy of dosemu, and you should be able to run the game perfectly.

-Mac users: go buy a PC.

Sorry that you have to jump through hoops to get the thing going. I'm learning how to use SDL, which means in the distant future you may see a stable Windows/Linux port. If you can't get the game running, you can always look at the screenshots. Mind you, the resolution is pretty low: don't hurt your eyes trying to discern the hidden meaning of my ugly textures.

So, what do you think? Comments and criticism is welcome. wink

Last edited by Redeemer; 04/01/10 21:48.

Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: My raycaster [Re: Redeemer] #317713
04/01/10 22:21
04/01/10 22:21
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
Expert
Joey  Offline
Expert

Joined: Jan 2003
Posts: 4,615
Cambridge
I realize that you've written it some time ago but still, your coding style is really messy. but to all the people out there: that's how C looks like ;-).

No honestly, good work, but when I see something like
Code:
while( tflrx < 0  ) tflrx+=64;


I get aggressions...

Good work there! I've learned C with Turbo C, too.

Re: My raycaster [Re: Joey] #317727
04/02/10 00:56
04/02/10 00:56
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline OP
Serious User
Redeemer  Offline OP
Serious User

Joined: Dec 2008
Posts: 1,660
North America
Nope, the code definitely isn't clean. From it's conception it's just been one long exercise in 3D/2D graphics. I wrote that code not really caring if anyone could understand it besides myself.

Looking back at that snippet of code you showed there... That is one of the WORST ways I could've possibly solved my texture wrap-around problem!


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: My raycaster [Re: Redeemer] #317757
04/02/10 12:09
04/02/10 12:09
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Not bad laugh

But after I started the MapEditor , nothing happened (the prog opened but i couldn't do anything) , i was not able to close it , so i had to reset my pc...

Re: My raycaster [Re: Rei_Ayanami] #317901
04/03/10 14:15
04/03/10 14:15
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline OP
Serious User
Redeemer  Offline OP
Serious User

Joined: Dec 2008
Posts: 1,660
North America
When you start the map editor the first thing you will have to do is enter the filename of a level (example: "start.bmf"). If you want to create a new level just press <ENTER> (or <RETURN>). You can then start map editing.

When I released this archive I forgot to include a tutorial on using the map editor. If you have any trouble, visit this URL:
http://www.jonof.id.au/forum/index.php?topic=1831.msg12475#msg12475


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: My raycaster [Re: Redeemer] #317903
04/03/10 14:20
04/03/10 14:20
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
the map editor started, i pressed enter and the editor appered.

but than i wasn't able to do anything and than i couldn't even use alt+f4 or strg+alt+entf so i had to reset my pc

Re: My raycaster [Re: Rei_Ayanami] #317919
04/03/10 16:55
04/03/10 16:55
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline OP
Serious User
Redeemer  Offline OP
Serious User

Joined: Dec 2008
Posts: 1,660
North America
The editor is a DOS application, and it has no mouse support. Here are some key commands:

To move your cursor, use the arrow keys. The space bar is used to place tiles in the map. To select which tile to use, press [Page Up]/[Page Down]. [Home] and [End] switch between wall and object modes. [Insert] is used to pick up tiles from the board. [Delete] clears a tile. [Escape] opens the editing menu.

Note that I use a standard US "qwerty" keyboard. If you have a different keyboard than I do, you may have trouble figuring out the key mappings, sorry.


Eats commas for breakfast.

Play Barony: Cursed Edition!

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1