6 registered members (AndrewAMD, Ayumi, degenerate_762, 7th_zorro, VoroneTZ, HoopyDerFrood),
1,268
guests, and 6
spiders. |
Key:
Admin,
Global Mod,
Mod
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Re: DarkInferno
[Re: Erick_Castro]
#315522
03/16/10 10:46
03/16/10 10:46
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Joined: May 2009
Posts: 445 Peine, Germany
Razoron
Senior Member
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Senior Member
Joined: May 2009
Posts: 445
Peine, Germany
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thanks Julz. For now, i am concentrated in IA . I am not usin paths . My IA is very humble and it has some bugs.
IA? I think you wanted to say AI.
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Re: DarkInferno
[Re: Erick_Castro]
#317704
04/01/10 21:11
04/01/10 21:11
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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Looks nice and solid, but a smentioned before: The shotgun needs to be more powerful!!.
Greets Rackscha
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: DarkInferno
[Re: darkinferno]
#317714
04/01/10 22:22
04/01/10 22:22
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Joined: Mar 2009
Posts: 207
Erick_Castro
OP
Member
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OP
Member
Joined: Mar 2009
Posts: 207
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Racksha , you are right. This post is only for inject to my friends adrenaline with that fucking violent classic Metallica song! jajajjajaja I have to improve this garage version of quake 2. You are right. http://www.youtube.com/watch?v=i9TH83rrKnk
Last edited by Erick_Castro; 04/01/10 22:27.
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