|
|
Re: Bones tutorial
[Re: Pappenheimer]
#317000
03/28/10 15:19
03/28/10 15:19
|
Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink

Expert
|

Expert
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
|
is the free version offering bones now?
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
|
|
|
Re: Bones tutorial
[Re: rtsgamer706]
#317033
03/28/10 18:11
03/28/10 18:11
|
Joined: May 2009
Posts: 439
TerraSame
Senior Member
|
Senior Member
Joined: May 2009
Posts: 439
|
Cowabanga, Using Bones is awesome... The best part is that the file size is greatlyyyy reduced... And... that helps the frame rate a lot... Make sure that you do not mix bones animation with vertex animation. It will not work. Using bones is a pretty long process. As said above, read the 3dgs info. It's all there. Make sure the entire animation is all made with bones animation. The hardest part is attaching the verticies to the bones and then fixing the joints like elbows and knees. A vertex animated avatar could be 25 meg and the same bones animation will be under 2 meg. Also, to reduce file size use .dss files for the skins, unless you need transparentcy. I am presently working to figure out the next step... Using MoCap data with the bones animation. Good luck... Paul
Last edited by TerraSame; 03/28/10 18:15.
|
|
|
|