Chill guys.. Here, have a cold cola

The manual it self said that blending animations could get tricky, and so it is.
Here's what I thought of simplifying ent_blend
1. create a STRING type variable for current_state
2. create a STRING type variable for next_state
3. create a variable blend_percent
4. When animating, copy the frame name to current_state, and the next frame name to next_state
5. Animate using current_state and blend to next_state using blend_percent.
I hope you get the point, I still have not have the time to implement this