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Re: Blending [looks like no one have the unswer] [Re: 3run] #318365
04/07/10 10:56
04/07/10 10:56
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Can't you do anything yourself??

You already have a snippet and just need to change some things...

i started with nearly nothing beside the workshops!

Also, you have a great manual where you can find example to nearly every function...


How do you want to make games when you fail at such things?

You always ask George, and now even jcl, to write your scripts!

I know, these all sounds hard, but you should really learn from that what you have...

Re: Blending [looks like no one have the unswer] [Re: Rei_Ayanami] #318376
04/07/10 12:08
04/07/10 12:08
Joined: May 2009
Posts: 5,367
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,367
Caucasus
Ok, I got the point. Thank you all laugh and for me this all really sounds funny grin Sorry for being noob grin being noob is the point of my life I guess...


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Blending [looks like no one have the unswer] [Re: 3run] #318392
04/07/10 12:59
04/07/10 12:59
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline
Senior Member
bart_the_13th  Offline
Senior Member
B

Joined: Aug 2008
Posts: 482
Chill guys.. Here, have a cold cola laugh
The manual it self said that blending animations could get tricky, and so it is.
Here's what I thought of simplifying ent_blend

1. create a STRING type variable for current_state
2. create a STRING type variable for next_state
3. create a variable blend_percent
4. When animating, copy the frame name to current_state, and the next frame name to next_state
5. Animate using current_state and blend to next_state using blend_percent.

I hope you get the point, I still have not have the time to implement this

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