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Re: A8 [Re: amy] #317408
03/31/10 14:07
03/31/10 14:07
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
T
TWO Offline

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TWO  Offline

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T

Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
Originally Posted By: amy
JCL won't give up his investments in the current engine. laugh

The captain of a sinking ship stays till the end.

Re: A8 [Re: TWO] #317423
03/31/10 15:47
03/31/10 15:47
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Originally Posted By: TWO
...
- Maybe instead of providing templates, provide finished minigames the users can learn from and change
...

Maybe, it is mainly this:
there are already many small example games in the AUM Magazines and on the Acknex Unlimited Resources site -
- may they simply need to be updated with each new version of Acknex, and get a better presentation.

A page of all these little games with index and search function, with tags to find in a fast way, what you need, and with recommendations for newbies.

George's snippets are magnificent for learning, they are worth to invest some time and money to sort them to ensure that even someone who is absolutely new to this engine and site finds within in seconds what he needs.

My guess: 70 percent of the questions in the forum could get their answer without having been asked, if the big resource of snippets were better organized.

Re: A8 [Re: Pappenheimer] #317425
03/31/10 15:49
03/31/10 15:49
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
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Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
If anyone here has a site idea for orginizing templates/resources better, i am willing the program it for community.


3333333333
Re: A8 [Re: Quad] #317438
03/31/10 17:42
03/31/10 17:42
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
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Nidhogg  Offline
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Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Originally Posted By: Quadraxas
If anyone here has a site idea for orginizing templates/resources better, i am willing the program it for community.


That's a great idea Quadraxas and it's really good of you to willing take the time to do this.

I reckon for starters, the best way could be to arange from
Basic to Medium to Advance. An example would be Basic player movements, Basic AI, Level building etc. Then in medium you could have Weapon handling,Advoidance, paths, doors sprites etc, Then advanced could be stuff like Multiplayer, physics etc.
Hope these suggestions are a start to get this idea of the ground.


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Re: A8 [Re: Nidhogg] #317441
03/31/10 18:17
03/31/10 18:17
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
@ Nidhogg

These are some really good ideas. We could also sort the models, for example "Charakter", "building" and so on.

@Quadraxas

Thanks you very much for your effort Quadraxas. You are a very helpful guy laugh


Professional Edition
A8.47.1
--------------------
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Re: A8 [Re: alibaba] #317491
03/31/10 21:52
03/31/10 21:52
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
For example a game made on Unity for Iphone :
I don't found an RPG game as good as that even with simple graphics !
RavenSword
And Iphone is far from a PC !
Unity workflow and complete , easy of use editors made it possible !

Another point, tutorials could be made by paid users !
Unity step by step tutorials in PDF format are lot more interesting to follow alos !
They begin to ask to you to import models, textures, use the editor in fact.
After they ask you to change some lines of code and explain
for example how works particle effects, or the different camera
system ! After that they go deeper in code and techniques.

It would be cool for A8 To have such quality tutorials
(download them on Unity site to view how they look like 3rd person game tutorial).



-I hope A8 to have in future an all in one editor (terrain, reatime lightening when making shanges in the scene, better gizmos like in Silo 2 ?). If it keeps MED i never mind , but GED should not exist, bring it into WED directly !

A8 can go hight if new panels features will be added to WED
like a first version of a physic panel, a panel to choose different camera systems with attributes to tweak , or a panel displaying textures and shaders of and objects and allowing ot change by simple clicks from project ressources !

Well enought dreams laugh
Let's wait for the beta !

Re: A8 [Re: ratchet] #317509
04/01/10 00:36
04/01/10 00:36
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
It's such a shame bmap_process didn't make it to A7 frown

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: A8 [Re: JibbSmart] #318432
04/07/10 16:21
04/07/10 16:21
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
It's very exciting to see the beta page updated with A8 features.

The description of matBones (which is, for me, one of the features I've been looking forward to most) says "With only a few bones and no weights, the difference is less noticable." -- I was under the impression that the amount of vertices attached to animated bones was by far more of an issue than the number of bones.

Can anyone shed some light on this?

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: A8 [Re: JibbSmart] #318508
04/08/10 02:37
04/08/10 02:37
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
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Joined: Mar 2006
Posts: 2,252
will A8 allow to render in RTs wich have a larger scale then the screen size?

Re: A8 [Re: Hummel] #318574
04/08/10 15:11
04/08/10 15:11
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Joined: Feb 2009
Posts: 2,154
A complete new Development of the WorldEditor would bring the
most advance in Workflow.
WED is a patchworked program based on an old Editor from 1999.

I dont see why there was no Engine-based Rendering implemented long
time ago into WED.
The whole purpose of GED is to make some workaround for
functionalities that should have been in WED long ago.

Also the Level-format should be based on something like xml
or other plaintext format (at least as optional saveformat)
So usermade Editors or script-processors can interchange with
the levelformat, and add custom functionalities.

----

The other big issue is the multiplayer part.
There should be at least a more advanced reference implementation made available.
And the silly limits to playernumber and dedicated servers removed.
(There is plenty room for Pro-exclusive extras in other areas)

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