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MED -> Export keyframes -- description of exported values needed #318643
04/08/10 22:10
04/08/10 22:10
Joined: Jul 2001
Posts: 6,904
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HeelX Offline OP
Senior Expert
HeelX  Offline OP
Senior Expert
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Joined: Jul 2001
Posts: 6,904
Hi JCL,

I am organizing shared animations as single models, export the bones animations via Export Keyframes, merge them with a simple console application and load all animations into rigged models. This works very well, thanks for making that possible in MED!

Although, I have not very much keyframes per animation and I need vertex animation in the final models. So, I thought that I can interpolate missing bone-keyframes on my own while merging the keyframe files.

I am a bit confused, maybe you can explain what are the numeric values are representing... the following image shows the "torso"-bone entry for the "idle 0" frame



As far as I can see are the first three values representing the spatial location of the bone. What about the following 12 values?

If you or Wlad has the time, a global interpolation function for all or selected keyframes in MED would be nice, too ;-)

Thanks a lot,
-Christian

Re: MED -> Export keyframes -- description of exported values needed [Re: HeelX] #318718
04/09/10 11:40
04/09/10 11:40
Joined: Jul 2000
Posts: 27,935
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jcl Offline

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jcl  Offline

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Joined: Jul 2000
Posts: 27,935
Frankfurt
I am interpreting the values this way: The first 3 values are the position, which should normally be always 0 because bones animation is normally based on rotation.

The next 9 values are the pan, tilt, roll angles of the 3 different bones rotation modes that MED offers. The angles are in radians and the rotation modes are combined. Normally only one of them is nonzero.

The last 3 values are the scale, and should normally be 1.

Re: MED -> Export keyframes -- description of exported values needed [Re: jcl] #318720
04/09/10 11:52
04/09/10 11:52
Joined: Jul 2001
Posts: 6,904
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HeelX Offline OP
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HeelX  Offline OP
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Joined: Jul 2001
Posts: 6,904
Thank you for the explanation!

Btw, I am modifying the position of the root bone regularily to keep the actor staying on the ground, so, position changes are OK for the root bone.


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