Hi JCL,
I am organizing shared animations as single models, export the bones animations via Export Keyframes, merge them with a simple console application and load all animations into rigged models. This works very well, thanks for making that possible in MED!
Although, I have not very much keyframes per animation and I need vertex animation in the final models. So, I thought that I can interpolate missing bone-keyframes on my own while merging the keyframe files.
I am a bit confused, maybe you can explain what are the numeric values are representing... the following image shows the "torso"-bone entry for the "idle 0" frame
As far as I can see are the first three values representing the spatial location of the bone. What about the following 12 values?
If you or Wlad has the time, a global interpolation function for all or selected keyframes in MED would be nice, too ;-)
Thanks a lot,
-Christian