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Re: Shade-C EVO Radiosity [Re: BoH_Havoc] #319341
04/14/10 10:48
04/14/10 10:48
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Uh, wow! Do you think this radiosity thing might be enabled in the future for rotating and moving entities as well? This looks like I could use it for the next release of a7titude!

Re: Shade-C EVO Radiosity [Re: HeelX] #319417
04/14/10 20:10
04/14/10 20:10
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
i never did like the whole quad textures thing for that terrain, i rememeber that it had to be DDS or something or maybe am wrong?

Re: Shade-C EVO Radiosity [Re: BoH_Havoc] #319557
04/15/10 20:07
04/15/10 20:07
Joined: Nov 2007
Posts: 318
Brasil, Paraná
NeoNeper Offline
Senior Member
NeoNeper  Offline
Senior Member

Joined: Nov 2007
Posts: 318
Brasil, Paraná
ohh tnkx havoc. its workkk..
tnkx very much (^.^)


Please! Use easy words to be translated. because my English is not very good! Grateful.
_______________________________________________________
Re: Shade-C EVO Radiosity [Re: NeoNeper] #320113
04/19/10 19:02
04/19/10 19:02
Joined: Jan 2006
Posts: 29
O
oriongu Offline
Newbie
oriongu  Offline
Newbie
O

Joined: Jan 2006
Posts: 29
Hello,

First of all, thanks for your great work on ShadeC.

I have a problem on the water shader.

link : http://www.orion3d.fr/projet/meetrikk_water.jpg

The reflection on my avatar dosnt reflect correctly on the water.

Do you have any idea why?

Thanks,
Regards,
Orion

Re: Shade-C EVO Radiosity [Re: oriongu] #320153
04/19/10 22:41
04/19/10 22:41
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
Expert

Joined: Mar 2006
Posts: 2,252
because your avater is not clipped by the waterplane when it is rendered from the relection view. There must be a material you have to add to them.

Re: Shade-C EVO Radiosity [Re: Hummel] #320263
04/20/10 17:25
04/20/10 17:25
Joined: Jan 2006
Posts: 29
O
oriongu Offline
Newbie
oriongu  Offline
Newbie
O

Joined: Jan 2006
Posts: 29
Hello,

It's not very clear for me. My avatar must have a specific material?

Re: Shade-C EVO Radiosity [Re: oriongu] #320267
04/20/10 17:46
04/20/10 17:46
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
STUNNING o.o, just amazing.
Hope you'll ad dynamic shadows for dynamic lights too laugh

Wow we'll see great projects with it(i think).

Kepp on^^

greets
Rackscha


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: Shade-C EVO Radiosity [Re: Rackscha] #320271
04/20/10 18:16
04/20/10 18:16
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
Expert

Joined: Mar 2006
Posts: 2,252
@oriongu:I dont know how Shade-C handles that but normaly yes

Re: Shade-C v0.91 BETA S1 RELEASED [Re: Helghast] #320297
04/20/10 19:38
04/20/10 19:38
Joined: Jun 2008
Posts: 428
Rasch Offline
Senior Member
Rasch  Offline
Senior Member

Joined: Jun 2008
Posts: 428
God damit i can´t find it. How the hell can i use the Dynamic Softshadows for the Sun? ^^

Re: Shade-C v0.91 BETA S1 RELEASED [Re: Rasch] #320458
04/21/10 20:24
04/21/10 20:24
Joined: Apr 2010
Posts: 265
V
Vinous_Beret Offline
Member
Vinous_Beret  Offline
Member
V

Joined: Apr 2010
Posts: 265
Its amazing contribution,thanks alot BOH_HAVOC for this
but i have some comments:
1-the shadows are great but it seems to be as slow as A7's blurred stencil shadows.
2-shadows are not clipped by walls,just like stencil shadows.
3-the HDR can't be disabled,unlike every thing else.
but other than that its great plugin,Thank you again man.

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