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Re: "Glider collect'n kill" GamesConvetion - Video [Re: Zapan@work] #31958
08/16/04 14:26
08/16/04 14:26
Joined: Mar 2003
Posts: 85
US -California- San Diego
Shadow_knight Offline
Junior Member
Shadow_knight  Offline
Junior Member

Joined: Mar 2003
Posts: 85
US -California- San Diego
Is this the same glider that won the 2002 contest by Conitec? Where have you guys been for 2 years? It's like you appeared back on the forums with your game out of thin air. I assumed the project got caned or moved to a diferent engine which is fairly common but I guess I was mistaken. Anyway looks great I love all the particle effects.

Two minor concerns I thought needed mentioning:

1. The game looks like a space shooter type but the zeplin floating over the first level in the video looks out of place in the futuristic atmosphere

2. The temple level looks kind of futuristic egyption style (Star Gate) but the cactus are generaly associated with the old west (cowboys and shoot outs at the corall)not somthing that would be growing outside a futuristic pyramid.

Those things aside looks like its gona be a top notch product and good luck to you and your team.

-Shadow Knight


Do not ask what your 3D Gamestudio Community can do for you but rather what you can do for your 3D Gamestudio community.
Re: "Glider collect'n kill" GamesConvetion - Video [Re: Shadow_knight] #31959
08/16/04 15:08
08/16/04 15:08
Joined: Oct 2002
Posts: 806
Zapan@work Offline OP
User
Zapan@work  Offline OP
User

Joined: Oct 2002
Posts: 806
people:
We know about the people problem. But we use them currently only as place holders. We'll update the models within the next week's.

hitting the surface:
The higher the speed the higher the damage of the glider when hiting a surface. Also you'll 'bounce' away from the surface. Due to the splash damage of ervery weapon you can do nice 'rocket-jumps' thorugh the level -> ut/q3 and so on.

release:
After we've got a publisihng deal(hope to get sometihng on the gc) we'll plan to release glider in march - april next year.

Re: "Glider collect'n kill" GamesConvetion - Video [Re: mccow28] #31960
08/16/04 20:05
08/16/04 20:05
Joined: Nov 2003
Posts: 299
P
profmakx Offline
Member
profmakx  Offline
Member
P

Joined: Nov 2003
Posts: 299
Quote:

Quote:

Nope. Playing this game is far more fun than watching the trailer



No, ya think??




I _know_

profmakx

Re: "Glider collect'n kill" GamesConvetion - Video [Re: Zapan@work] #31961
08/17/04 07:43
08/17/04 07:43
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Quote:

After we've got a publisihng deal(hope to get sometihng on the gc) we'll plan to release glider in march - april next year.




Put me down on the pre-order list. This is my type of game.


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: "Glider collect'n kill" GamesConvetion - Video [Re: Zapan@work] #31962
08/17/04 09:18
08/17/04 09:18
Joined: Apr 2002
Posts: 81
Sydney, Australia
Wolfbyte Offline
Junior Member
Wolfbyte  Offline
Junior Member

Joined: Apr 2002
Posts: 81
Sydney, Australia
Awsome,
I hope that its available in Australia.
Cheers.


Hover Racer coming soon! WOLFPAK a shareware creator for 3DGS coming soon!
Re: "Glider collect'n kill" GamesConvetion - Video [Re: Wolfbyte] #31963
08/17/04 16:51
08/17/04 16:51
Joined: Nov 2003
Posts: 299
P
profmakx Offline
Member
profmakx  Offline
Member
P

Joined: Nov 2003
Posts: 299
Quote:

Awsome,
I hope that its available in Australia.
Cheers.




If not: I'll be travelling to Australia next year, I can bring some copies with me

btw. Where in Australia are you living?

profmakx

Re: "Glider collect'n kill" GamesConvetion - Video [Re: profmakx] #31964
08/19/04 07:48
08/19/04 07:48
Joined: Dec 2002
Posts: 293
Minnesota
Peter Churness Offline
Member
Peter Churness  Offline
Member

Joined: Dec 2002
Posts: 293
Minnesota
Awesome!! What can I say but "wow"! Along with everything else I really like your sky and sun effect. Very cool. What method did you use for capturing game footage by the way?

Re: "Glider collect'n kill" GamesConvetion - Video [Re: Peter Churness] #31965
08/19/04 11:26
08/19/04 11:26
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
Expert
bupaje  Offline
Expert

Joined: Aug 2002
Posts: 2,692
California, USA
Beautiful work! Puts the lie to the oft proclaimed "3DGS can't make professional games!" myth.

Re: "Glider collect'n kill" GamesConvetion - Video [Re: Peter Churness] #31966
08/19/04 16:53
08/19/04 16:53
Joined: Oct 2002
Posts: 806
Zapan@work Offline OP
User
Zapan@work  Offline OP
User

Joined: Oct 2002
Posts: 806
Makeing the movie:
We'll play the game in low res.(320x240) set the maximum framerate to 25fps and locked the frame count to 25fps, too.
Then we start the 'movie' funtion which capture's every frame a screenshot. All movie screenshots together are ~5.6gb big. After that we'll import every screenshot 'session' to one bi avi file and cut them together.

BTW. you've not seen all 'special' scenes of the movie. We'll show a special trailer on the gc. After that we'll upload the new one

Re: "Glider collect'n kill" GamesConvetion - Video [Re: Zapan@work] #31967
08/20/04 01:39
08/20/04 01:39
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline
Expert
Rhuarc  Offline
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Quote:

Put me down on the pre-order list. This is my type of game.



Me too!!!

This has got to be some of the best gameplay I've seen in a long time. You obviously put a lot of work into the player having a strong control over the ship!



-Rhuarc


I no longer post on these forums, keep in touch with me via:
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