it could be the size of the map used or the number of particles....
here...
effect(flame_1,3,my.x,nullvector);
I would change to....
effect(flame_1,3 * time_step /16,my.x,nullvector);
just for more control over the count, these are some very basic ideas...nothing complex.
also lite-c is much faster, if you are not using it yet I recommend doing so.
Last edited by Nowherebrain; 04/18/10 08:47.