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Re: A8 [Re: Damocles_] #318818
04/10/10 02:41
04/10/10 02:41
Joined: Nov 2007
Posts: 1,143
United Kingdom
DJBMASTER Offline
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DJBMASTER  Offline
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Joined: Nov 2007
Posts: 1,143
United Kingdom
I agree with ventilator on the SDKs, they seem too complicated to use. I tried to use one from C# and it just wasn't easy!

I decided to manually parse the WMB format, from the online specification although it would help if it was accurate, because I have found numerous errors.

for my editor, I'm using the .wmb to read in existing levels, but writing out .$$M files, which can be compiled by the map compiler, so i don't have to mess about with lightmaps etc.

Re: A8 [Re: DJBMASTER] #319029
04/11/10 16:06
04/11/10 16:06
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
Expert

Joined: Mar 2006
Posts: 2,252
will sprite instancing still allow sorted semitransparency?

Re: A8 [Re: Hummel] #319059
04/11/10 21:56
04/11/10 21:56
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Hey Hummel, what's up with this:
Quote:
will A8 allow to render in RTs wich have a larger scale then the screen size?

Have you tried bmap_zbuffer? I'm pretty sure that's its job.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: A8 [Re: JibbSmart] #319073
04/12/10 02:11
04/12/10 02:11
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Joined: Mar 2006
Posts: 2,252
I know I know, Slin already told me wink
...should probably read update features more carefully^^

Re: A8 [Re: Hummel] #319074
04/12/10 03:21
04/12/10 03:21
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Ah k. No worries wink Very useful for AA with post-processing chains -- as I see you've already done in the off-topic thread.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: A8 [Re: JibbSmart] #319077
04/12/10 04:46
04/12/10 04:46
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Posts: 2,252
year but there I used a vertex shader to move the vertices an arbitrary count of screen-pixels (for AA just fractions), means I´ve to render the scene several times laugh

Re: A8 [Re: Hummel] #319141
04/12/10 15:01
04/12/10 15:01
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Okay, that makes sense since you described it as "expensive". It's a pretty clever workaround.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: A8 [Re: JibbSmart] #319162
04/12/10 17:24
04/12/10 17:24
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
Expert

Joined: Mar 2006
Posts: 2,252
contrary to 'normal' SS my solution had to calculate the vertex stuff also multiple times but the much more expensive part of both SS-methods is certainly the pixel shader specially when using more complex effects like relief mapping.
I optimized my technique later so that the offset direction is defined by the world space normals of the vertices (means I scale objects instead of moving) which eventually reduces the SS sampler count by the half while reaching nearly the same AA quality (rotated grid is not possible with this method) but prevent the textures from getting slightly blurred. ( 3 sampler SSAA )
I could imagine that my solution could be used as per-object defined AA or something like that but nevertheless since this thread is about A8 I should stop talking about my clever solutions for not existing problems grin

...sorry for the off-topic crap

Re: A8 [Re: Hummel] #319170
04/12/10 17:54
04/12/10 17:54
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
I appreciate the info laugh

But yeah, it's about time we left this for A8-related questions. I think many questions here have been left unanswered frown

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: A8 [Re: DJBMASTER] #319623
04/16/10 09:01
04/16/10 09:01
Joined: Jan 2002
Posts: 214
United Kingdom
Rav Singh Offline
Member
Rav Singh  Offline
Member

Joined: Jan 2002
Posts: 214
United Kingdom
Originally Posted By: DJBMASTER
I agree with ventilator on the SDKs, they seem too complicated to use. I tried to use one from C# and it just wasn't easy!


Hi, I agree with you on this, the easiest way to use the SDK is with C++ and it's difficult to use the headers in say PureBasic (using PureBasic itself). On the forecast page, there's am entry about allowing LiteC to create standard WIN32 DLLs, I think this will be the best way to create wrappers for other third party languages rather than use the SDK. However, this feature has been on hold for over a year or so so I'll probably hold off buying A8 until it's implemented (my initial assumption was it was going to be implemented in A7?).

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