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directx error? #319424
04/14/10 20:54
04/14/10 20:54
Joined: Dec 2006
Posts: 55
Sweden
overseer Offline OP
Junior Member
overseer  Offline OP
Junior Member

Joined: Dec 2006
Posts: 55
Sweden
hi i am running trough some levels that i am working on and when i i run them one by one they work just fine, but when i try to run trough them all i get the same crash everytime i get like 10-30 seconds into level 3.

error E2000
DirectX error TXCREA

just think they should work when i stick them together also since they work fine one by one.

thanks in advance.


Lets finish this mother¤%"#%& of.
Re: directx error? [Re: overseer] #319451
04/15/10 00:48
04/15/10 00:48
Joined: Nov 2007
Posts: 1,143
United Kingdom
DJBMASTER Offline
Serious User
DJBMASTER  Offline
Serious User

Joined: Nov 2007
Posts: 1,143
United Kingdom
Maybe it is due to there not being enough video memory available. That error seems like there is a problem creating a texture.

When running through your levels individually, the video memory is probably enough, but running them together uses too much/

You could try to fix this by using functions such as 'ent_purge' to unload the video memory used by entity's / textures.

I haven't much experience with the level building side of A7, but I am aware of a few people having to make workarounds so the level can run properly.

You should wait for a more experienced person to answer, laugh

Re: directx error? [Re: DJBMASTER] #319473
04/15/10 08:34
04/15/10 08:34
Joined: Jul 2000
Posts: 27,977
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,977
Frankfurt
This is a texture creation failure of your 3D card driver. Check if a fixed version is available.

Bugs like this can have many reasons that are not easy to determine. It can be caused by texture oversize, too many textures, wrong sizes - no powers of 2 - or a certain combination of circumstances. Anything unusual that was not properly tested. If you can't get a fix, remove all special 3D settings of your game - such as antialiasing etc. - and check the format of all your textures. Maybe you can work around the bug this way.

I'd be grateful for some information from your side about the hardware and driver version.

Re: directx error? [Re: jcl] #319519
04/15/10 14:19
04/15/10 14:19
Joined: Dec 2006
Posts: 55
Sweden
overseer Offline OP
Junior Member
overseer  Offline OP
Junior Member

Joined: Dec 2006
Posts: 55
Sweden
well all textures have been checked before this post and they are all correct.
HARDWARE.
ASUS m2n-e sli (motherboard)
AMD DUAL CORE 4800+
FORSA 9600GT 512mb DDR3 x 2 (same thing in sli and none sli)
3gb ram
NVIDIA ethernet card (deactivated on motherboard)
External usb soundcard (same thing connected or unconnected)
SOFTWARE.
VISTA Premium 32bit auto updated every night (manually rechecked)
driver version nvidia:197.45
directx version: 11
3DGS version: 7.80 sadly cant run versions higher then this as the IX plugin dont work with higher versions.

but the Third level runs great when starting from from it its only when running from 1 to 2 then 3 the error appers kind of like its still keeping something in memory from the last two levels that creates somekind of overload.

"edit"
weelll...hehe
just checked my mesh folders for the levels and i think i will split the level once more, already split it into 2 and now think i will split it into 3 since the level3 mesh folder is almost 700mb then add detail meshes like pipes crates furniture and i do understand why it crashes.



Last edited by overseer; 04/15/10 14:38.

Lets finish this mother¤%"#%& of.
Re: directx error? [Re: overseer] #319525
04/15/10 14:48
04/15/10 14:48
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
i alos get this error sometimes...

when i create a bmap for a inventory i sometimes get this error...

Re: directx error? [Re: Rei_Ayanami] #319663
04/16/10 14:48
04/16/10 14:48
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
Expert
alibaba  Offline
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
i also got this error and also posted it before, but jcl said that he fixed it, but anyway i found my own workaround. Use .dds map instead of .bmp because it much smaller size than bitmap. f.e. if you have a bitmap around 10 mb big, than you will get a .dds texture with 800 kb.
i hope you understand waht i mean. so you just have to convert all bmp´s to dds.


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