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apply AO skin to the model #319997
04/19/10 11:54
04/19/10 11:54
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Online OP
Expert
alibaba  Online OP
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
Hello,
sorry for this maybe Nooby question, but how do i apply the AO skin to the model? i´ve generated it wit xNormal.


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: apply AO skin to the model [Re: alibaba] #320008
04/19/10 12:44
04/19/10 12:44
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
WHAT does it look like?
you could probably screen or overlay it on your diffuse texture with PS or smiliar tool.


3333333333
Re: apply AO skin to the model [Re: Quad] #320099
04/19/10 17:44
04/19/10 17:44
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Online OP
Expert
alibaba  Online OP
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
it would be so easy when the AO skin would have alpha channel, but it hasnt. is there a way to cut out the white parts of the skin?


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: apply AO skin to the model [Re: alibaba] #320104
04/19/10 17:59
04/19/10 17:59
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
As quadraxas said, open PS or Gimp, open the Texture, create a new layer import the AO Tex, set the translucent of the AO Layer to ~75 (or try another value)...

In this way i apply all AO Maps to my models...

cYa Sebastian

Last edited by rvL_eXile; 04/19/10 17:59.

Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: apply AO skin to the model [Re: rvL_eXile] #320122
04/19/10 19:29
04/19/10 19:29
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Alternatively, since AO should really only apply to the ambient lighting of a model, you could have it as an extra skin and do it pretty simply in a shader.

Have you looked at the shader workshops (on the download page or under "Online Tutorial" at the top left of the page)? In my opinion, anyone with Commercial edition or higher should at least do the first 2 workshops. It'll take almost no time at all and give you enough understanding to do this yourself laugh

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: apply AO skin to the model [Re: rvL_eXile] #320123
04/19/10 19:38
04/19/10 19:38
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Online OP
Expert
alibaba  Online OP
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
i still dont get it work.. frown can you or someone explain it with some pictures?


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: apply AO skin to the model [Re: alibaba] #320128
04/19/10 20:04
04/19/10 20:04
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Sorry guys, never heard of 'second skin set'?

Here is (almost) the beginning of its history on 3DGS:

ventilator's mesh plugin
Nowadays, you can create a model with several tiling skins, _and_ with a second uv layout for the shadows like AO, and, after importing it in MED, you can activate it with a single click in Edit -> Activate Second Skin Set.
Start the Preview to see that it blends without further ado! wink

Re: apply AO skin to the model [Re: Pappenheimer] #320129
04/19/10 20:16
04/19/10 20:16
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Online OP
Expert
alibaba  Online OP
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
i´ve tried that before, but if i activate the second skin set, then the whole skin of my model dissapears.


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: apply AO skin to the model [Re: alibaba] #320148
04/19/10 22:08
04/19/10 22:08
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
do as i said, when you overlay or screen the ao sking, white parts gets transparent automatically.


3333333333
Re: apply AO skin to the model [Re: alibaba] #320151
04/19/10 22:24
04/19/10 22:24
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
After activating the skin, you can 'swop' from one skin set to the other and have look onto it in the skin editor, or save it and have a look in the preview.
I just made a fast test, making an atlasmapping of two halfs of a torus, then activate second skin set, atlasmapping of the whole torus. Then I gave the skins different colors, saved that, had a look in the preview. "Swopped" the skin sets, saved and had a look again, works. Looks a bit wired, because non of them is a typical grey scaled shadow map.

Maybe, you try this, before you try it with the model from normalx, to get an idea of the requirements.

My guess is that you don't have too different skin sets. Maybe, you have to export in the Skin Editor the Skin Mapping, activate the second skin set, and import that skin mapping, again. I don't know.

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