Gamestudio Links
Zorro Links
Newest Posts
Newbie Questions
by fairtrader. 12/06/23 11:29
Zorro Trader GPT
by TipmyPip. 12/04/23 11:34
Square root rule
by Smallz. 12/02/23 09:15
RTest not found error
by TipmyPip. 12/01/23 21:43
neural function for Python to [Train]
by TipmyPip. 12/01/23 14:47
Xor Memory Problem.
by TipmyPip. 11/28/23 14:23
Training with command line parameters
by TipmyPip. 11/26/23 08:42
Combine USD & BTC Pairs In Asset Loop
by TipmyPip. 11/26/23 08:30
AUM Magazine
Latest Screens
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Who's Online Now
7 registered members (3run, miwok, AndrewAMD, Quad, TipmyPip, fairtrader, 1 invisible), 637 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
fairtrader, hus, Vurtis, Harry5, KelvinC
19019 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
Importig from 3ds max #319846
04/18/10 11:30
04/18/10 11:30
Joined: Apr 2010
Posts: 8
T
Tjalve Offline OP
Newbie
Tjalve  Offline OP
Newbie
T

Joined: Apr 2010
Posts: 8
When importing models from 3ds max, I can't scope down in Med or texture it. When I run it, I can't walk forwards or back. Just turn left or righ, up or down.

Tried to import from obj, 3ds and FBX but same thing.

Re: Importig from 3ds max [Re: Tjalve] #319852
04/18/10 11:56
04/18/10 11:56
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
1st problem: Scope:
Save the model as a mdl first. then:
Set Group Mode => Edit => Select all => Edit => Groups merge
That makes 1 group for all meshs/objects. now you can skin them.

2nd problem:
The model´s pan/tilt/roll is wrong. try to rotate it in MED like:
lower-left window = Looking left
lower_right window = lokking straight to you
upper_left window = topdown view and look down


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: Importig from 3ds max [Re: Espér] #319910
04/18/10 19:08
04/18/10 19:08
Joined: Apr 2010
Posts: 8
T
Tjalve Offline OP
Newbie
Tjalve  Offline OP
Newbie
T

Joined: Apr 2010
Posts: 8
Did some test just now.

Made a box in 3d studio max, exported to .3ds.
Imported to Med and saved it.
Added it in Wed via left click -> add -> add model
But still can't add textures with Wed.

Or use the box as a ground plane that a character can walk on.

Maybe im doint it wrong?

Last edited by Tjalve; 04/18/10 19:33.
Re: Importig from 3ds max [Re: Tjalve] #319919
04/18/10 19:42
04/18/10 19:42
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
Expert
alibaba  Offline
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
Yes you do it wrong, export it to .fbx . Wait.... here is a tutorial how to import models from 3ds max :

http://www.youtube.com/watch?v=7Lxft1ML0...=1&index=56


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: Importig from 3ds max [Re: alibaba] #320046
04/19/10 14:41
04/19/10 14:41
Joined: Apr 2010
Posts: 8
T
Tjalve Offline OP
Newbie
Tjalve  Offline OP
Newbie
T

Joined: Apr 2010
Posts: 8
Still dosnt work.

Made a big box in 3ds max for testing.
Exported it like he did in the video.

Added the box via add model in MED.
Added a playable character and tried to walk on it. But didn't work.

Re: Importig from 3ds max [Re: Tjalve] #320076
04/19/10 16:28
04/19/10 16:28
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
U cant add textures to a model in WED; that is only possible with level blocks.
Secondly, uhm, the "playable character" is having an action or function attached to it, doesnt it?
If yes, there's something wrong with your movement code; if not, well, then that is the problem. grin
Write a movement action then and attach it to the character.

Re: Importig from 3ds max [Re: the_clown] #320108
04/19/10 18:26
04/19/10 18:26
Joined: Apr 2010
Posts: 8
T
Tjalve Offline OP
Newbie
Tjalve  Offline OP
Newbie
T

Joined: Apr 2010
Posts: 8
I'm using the allready predfined player_walk.
This function work when i make a box in WED and then add the playable character.
Then this character can then move around with my arrow keys.

But when I import a box made in 3ds max then i only spin (left right arrow) and pan (page up/down). the character can't move forward or backwards.

So there is something with imporning and using that importet model as a "terrain" to walk on.

Re: Importig from 3ds max [Re: Tjalve] #320448
04/21/10 19:43
04/21/10 19:43
Joined: Apr 2010
Posts: 8
T
Tjalve Offline OP
Newbie
Tjalve  Offline OP
Newbie
T

Joined: Apr 2010
Posts: 8
So it isn't posible to import a house from 3ds max into gamestudio and go around in it?

Re: Importig from 3ds max [Re: Tjalve] #320450
04/21/10 19:50
04/21/10 19:50
Joined: Jun 2008
Posts: 428
Rasch Offline
Senior Member
Rasch  Offline
Senior Member

Joined: Jun 2008
Posts: 428
for sure it is. Just create the model in max export as .3ds then import in med from .3ds and everything is fine.

Re: Importig from 3ds max [Re: Rasch] #320451
04/21/10 19:53
04/21/10 19:53
Joined: Apr 2010
Posts: 8
T
Tjalve Offline OP
Newbie
Tjalve  Offline OP
Newbie
T

Joined: Apr 2010
Posts: 8
Nope, after converting and adding it in Wed and add a playable character it can't move on the imported model.
Works fine if i make a model in Med or Wed but not with imported models.

Page 1 of 2 1 2

Moderated by  HeelX, rvL_eXile 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1