When importing models from 3ds max, I can't scope down in Med or texture it. When I run it, I can't walk forwards or back. Just turn left or righ, up or down.
Tried to import from obj, 3ds and FBX but same thing.
Re: Importig from 3ds max
[Re: Tjalve]
#319852 04/18/1011:5604/18/1011:56
1st problem: Scope: Save the model as a mdl first. then: Set Group Mode => Edit => Select all => Edit => Groups merge That makes 1 group for all meshs/objects. now you can skin them.
2nd problem: The model´s pan/tilt/roll is wrong. try to rotate it in MED like: lower-left window = Looking left lower_right window = lokking straight to you upper_left window = topdown view and look down
Made a box in 3d studio max, exported to .3ds. Imported to Med and saved it. Added it in Wed via left click -> add -> add model But still can't add textures with Wed.
Or use the box as a ground plane that a character can walk on.
Maybe im doint it wrong?
Last edited by Tjalve; 04/18/1019:33.
Re: Importig from 3ds max
[Re: Tjalve]
#319919 04/18/1019:4204/18/1019:42
U cant add textures to a model in WED; that is only possible with level blocks. Secondly, uhm, the "playable character" is having an action or function attached to it, doesnt it? If yes, there's something wrong with your movement code; if not, well, then that is the problem. Write a movement action then and attach it to the character.
I'm using the allready predfined player_walk. This function work when i make a box in WED and then add the playable character. Then this character can then move around with my arrow keys.
But when I import a box made in 3ds max then i only spin (left right arrow) and pan (page up/down). the character can't move forward or backwards.
So there is something with imporning and using that importet model as a "terrain" to walk on.
Re: Importig from 3ds max
[Re: Tjalve]
#320448 04/21/1019:4304/21/1019:43
Nope, after converting and adding it in Wed and add a playable character it can't move on the imported model. Works fine if i make a model in Med or Wed but not with imported models.