var vPlyrSkills[100];
PANEL* pnlPlayerTesting =
{
digits(10,10,"Skill 1: %015.5f",*,1,vPlyrSkills[0]);
digits(10,20,"Skill 2: %015.5f",*,1,vPlyrSkills[1]);
digits(10,30,"Skill 3: %015.5f",*,1,vPlyrSkills[2]);
digits(10,40,"Skill 4: %015.5f",*,1,vPlyrSkills[3]);
digits(10,50,"Skill 5: %015.5f",*,1,vPlyrSkills[4]);
digits(10,60,"Skill 6: %015.5f",*,1,vPlyrSkills[5]);
digits(10,70,"Skill 7: %015.5f",*,1,vPlyrSkills[6]);
digits(10,80,"Skill 8: %015.5f",*,1,vPlyrSkills[7]);
digits(10,90,"Skill 9: %015.5f",*,1,vPlyrSkills[8]);
digits(10,100,"Skill10: %015.5f",*,1,vPlyrSkills[9]);
digits(10,120,"Skill11: %015.5f",*,1,vPlyrSkills[10]);
digits(10,130,"Skill12: %015.5f",*,1,vPlyrSkills[11]);
digits(10,140,"Skill13: %015.5f",*,1,vPlyrSkills[12]);
digits(10,150,"Skill14: %015.5f",*,1,vPlyrSkills[13]);
digits(10,160,"Skill15: %015.5f",*,1,vPlyrSkills[14]);
digits(10,170,"Skill16: %015.5f",*,1,vPlyrSkills[15]);
digits(10,180,"Skill17: %015.5f",*,1,vPlyrSkills[16]);
digits(10,190,"Skill18: %015.5f",*,1,vPlyrSkills[17]);
digits(10,200,"Skill19: %015.5f",*,1,vPlyrSkills[18]);
digits(10,210,"Skill20: %015.5f",*,1,vPlyrSkills[19]);
digits(10,230,"Skill21: %015.5f",*,1,vPlyrSkills[20]);
digits(10,240,"Skill22: %015.5f",*,1,vPlyrSkills[21]);
digits(10,250,"Skill23: %015.5f",*,1,vPlyrSkills[22]);
digits(10,260,"Skill24: %015.5f",*,1,vPlyrSkills[23]);
digits(10,270,"Skill25: %015.5f",*,1,vPlyrSkills[24]);
digits(10,280,"Skill26: %015.5f",*,1,vPlyrSkills[25]);
digits(10,290,"Skill27: %015.5f",*,1,vPlyrSkills[26]);
digits(10,300,"Skill28: %015.5f",*,1,vPlyrSkills[27]);
digits(10,310,"Skill29: %015.5f",*,1,vPlyrSkills[28]);
digits(10,320,"Skill30: %015.5f",*,1,vPlyrSkills[29]);
digits(170,10,"Skill31: %015.5f",*,1,vPlyrSkills[30]);
digits(170,20,"Skill32: %015.5f",*,1,vPlyrSkills[31]);
digits(170,30,"Skill33: %015.5f",*,1,vPlyrSkills[32]);
digits(170,40,"Skill34: %015.5f",*,1,vPlyrSkills[33]);
digits(170,50,"Skill35: %015.5f",*,1,vPlyrSkills[34]);
digits(170,60,"Skill36: %015.5f",*,1,vPlyrSkills[35]);
digits(170,70,"Skill37: %015.5f",*,1,vPlyrSkills[36]);
digits(170,80,"Skill38: %015.5f",*,1,vPlyrSkills[37]);
digits(170,90,"Skill39: %015.5f",*,1,vPlyrSkills[38]);
digits(170,100,"Skill40: %015.5f",*,1,vPlyrSkills[39]);
digits(170,120,"Skill41: %015.5f",*,1,vPlyrSkills[40]);
digits(170,130,"Skill42: %015.5f",*,1,vPlyrSkills[41]);
digits(170,140,"Skill43: %015.5f",*,1,vPlyrSkills[42]);
digits(170,150,"Skill44: %015.5f",*,1,vPlyrSkills[43]);
digits(170,160,"Skill45: %015.5f",*,1,vPlyrSkills[44]);
digits(170,170,"Skill46: %015.5f",*,1,vPlyrSkills[45]);
digits(170,180,"Skill47: %015.5f",*,1,vPlyrSkills[46]);
digits(170,190,"Skill48: %015.5f",*,1,vPlyrSkills[47]);
digits(170,200,"Skill49: %015.5f",*,1,vPlyrSkills[48]);
digits(170,210,"Skill50: %015.5f",*,1,vPlyrSkills[49]);
digits(170,230,"Skill51: %015.5f",*,1,vPlyrSkills[50]);
digits(170,240,"Skill52: %015.5f",*,1,vPlyrSkills[51]);
digits(170,250,"Skill53: %015.5f",*,1,vPlyrSkills[52]);
digits(170,260,"Skill54: %015.5f",*,1,vPlyrSkills[53]);
digits(170,270,"Skill55: %015.5f",*,1,vPlyrSkills[54]);
digits(170,280,"Skill56: %015.5f",*,1,vPlyrSkills[55]);
digits(170,290,"Skill57: %015.5f",*,1,vPlyrSkills[56]);
digits(170,300,"Skill58: %015.5f",*,1,vPlyrSkills[57]);
digits(170,310,"Skill59: %015.5f",*,1,vPlyrSkills[58]);
digits(170,320,"Skill60: %015.5f",*,1,vPlyrSkills[59]);
digits(330,10,"Skill61: %015.5f",*,1,vPlyrSkills[60]);
digits(330,20,"Skill62: %015.5f",*,1,vPlyrSkills[61]);
digits(330,30,"Skill63: %015.5f",*,1,vPlyrSkills[62]);
digits(330,40,"Skill64: %015.5f",*,1,vPlyrSkills[63]);
digits(330,50,"Skill65: %015.5f",*,1,vPlyrSkills[64]);
digits(330,60,"Skill66: %015.5f",*,1,vPlyrSkills[65]);
digits(330,70,"Skill67: %015.5f",*,1,vPlyrSkills[66]);
digits(330,80,"Skill68: %015.5f",*,1,vPlyrSkills[67]);
digits(330,90,"Skill69: %015.5f",*,1,vPlyrSkills[68]);
digits(330,100,"Skill70: %015.5f",*,1,vPlyrSkills[69]);
digits(330,120,"Skill71: %015.5f",*,1,vPlyrSkills[70]);
digits(330,130,"Skill72: %015.5f",*,1,vPlyrSkills[71]);
digits(330,140,"Skill73: %015.5f",*,1,vPlyrSkills[72]);
digits(330,150,"Skill74: %015.5f",*,1,vPlyrSkills[73]);
digits(330,160,"Skill75: %015.5f",*,1,vPlyrSkills[74]);
digits(330,170,"Skill76: %015.5f",*,1,vPlyrSkills[75]);
digits(330,180,"Skill77: %015.5f",*,1,vPlyrSkills[76]);
digits(330,190,"Skill78: %015.5f",*,1,vPlyrSkills[77]);
digits(330,200,"Skill79: %015.5f",*,1,vPlyrSkills[78]);
digits(330,210,"Skill80: %015.5f",*,1,vPlyrSkills[79]);
digits(330,230,"Skill81: %015.5f",*,1,vPlyrSkills[80]);
digits(330,240,"Skill82: %015.5f",*,1,vPlyrSkills[81]);
digits(330,250,"Skill83: %015.5f",*,1,vPlyrSkills[82]);
digits(330,260,"Skill84: %015.5f",*,1,vPlyrSkills[83]);
digits(330,270,"Skill85: %015.5f",*,1,vPlyrSkills[84]);
digits(330,280,"Skill86: %015.5f",*,1,vPlyrSkills[85]);
digits(330,290,"Skill87: %015.5f",*,1,vPlyrSkills[86]);
digits(330,300,"Skill88: %015.5f",*,1,vPlyrSkills[87]);
digits(330,310,"Skill89: %015.5f",*,1,vPlyrSkills[88]);
digits(330,320,"Skill90: %015.5f",*,1,vPlyrSkills[89]);
digits(490,230,"Skill91: %015.5f",*,1,vPlyrSkills[90]);
digits(490,240,"Skill92: %015.5f",*,1,vPlyrSkills[91]);
digits(490,250,"Skill93: %015.5f",*,1,vPlyrSkills[92]);
digits(490,260,"Skill94: %015.5f",*,1,vPlyrSkills[93]);
digits(490,270,"Skill95: %015.5f",*,1,vPlyrSkills[94]);
digits(490,280,"Skill96: %015.5f",*,1,vPlyrSkills[95]);
digits(490,290,"Skill97: %015.5f",*,1,vPlyrSkills[96]);
digits(490,300,"Skill98: %015.5f",*,1,vPlyrSkills[97]);
digits(490,310,"Skill99: %015.5f",*,1,vPlyrSkills[98]);
digits(490,320,"Skill100: %015.5f",*,1,vPlyrSkills[99]);
}
var testStage = 0;
void plyrSkillRecord()
{
var counter;
if(player == NULL) return;
for(counter = 0; counter<100; counter++)
{
vPlyrSkills[counter] = player.skill[counter];
}
if(key_t == 1)
{
while(key_t == 1)
{
wait(1);
}
++testStage;
if(testStage > 2) testStage = 0;
// reset(pnlTesting,VISIBLE);
reset(pnlPlayerTesting,VISIBLE);
switch(testStage)
{
case 1:
// set(pnlTesting,VISIBLE);return;
case 2:
set(pnlPlayerTesting,VISIBLE);return;
default:
return;
}
// toggle(questPnlTest,VISIBLE);
}
}