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Re: A8 multiplayer? [Re: Rei_Ayanami] #327831
06/08/10 19:05
06/08/10 19:05
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
network speed do not change only the performance of the functions changes.

for choppines, you should read papers about latency, movement prediction and other multiplayer related articles.


3333333333
Re: A8 multiplayer? [Re: Quad] #327850
06/08/10 20:33
06/08/10 20:33
Joined: Jul 2008
Posts: 223
Pittsburgh
The_Clyde Offline
Member
The_Clyde  Offline
Member

Joined: Jul 2008
Posts: 223
Pittsburgh
Movement prediction would do it- though it would be kinda tricky. My project was a multiplayer SHMUP!

Re: A8 multiplayer? [Re: The_Clyde] #327855
06/08/10 21:00
06/08/10 21:00
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
Hope they add suitable MP functions to the com version.
Real Server/client Join/connect functions without command lines and some more players(maybe 16?)

Greets
Rackscha


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: A8 multiplayer? [Re: Rackscha] #327856
06/08/10 21:03
06/08/10 21:03
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Quote:
Real Server/client Join/connect functions without command lines
They're in Commercial in A8. Check out the beta page.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
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