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The Battle for Forgol #320933
04/25/10 21:41
04/25/10 21:41
8 Images
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline OP
User
The Battle for Forgol

Hello everyone!

There is a time to present a project on which work the last 3 years - The Battle for Forgol. It is a platform sidescroller RPG adventure in which young warrior Iglarion must win Dandarach immortal conquerors, who evil magician gave the stone body.
To defeat Dandarach he must find five daggers that must be installed in his magic shield - the only weapon that can crash his stone body. To succeed in it he must find the five military leaders, who kept the dagger.
In this way the great adventures awaiting him, a large number of monsters, logical tasks, fight, finding equipment that will help him to progress in the adventure, finding friends who will help him in solving puzzles and much more ...

Gameplay video:
The Battle for Forgol (September 2013)
----------------------------------

Credit notes:

Programming:
by Roganovic Veljko

Level Desing:
by Roganovic Veljko and Markus Scholder

Music:
by Colburn Hayden and Cameron Hayden

Models:
by Markus Schloder and Roganovic Veljko

Graphic:
by Markus Schloder

Story:
by Roganovic Veljko

167 Comments
Re: Battle for Forgol [Re: Iglarion] #347192
11/13/10 06:10
11/13/10 06:10
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
And please hire an English proofreader grin


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Battle for Forgol [Re: Michael_Schwarz] #347208
11/13/10 13:49
11/13/10 13:49
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline OP
User
Iglarion  Offline OP
User

Joined: Jul 2004
Posts: 785
Serbia
Haha, yes Michael i agre with you wink . I know that was sometimes difficult to understand me grin . My problem is i never learned English in school, and so is my grammar - terrible. I studied Russian, and English i learned only from my travels, internet, talk with friends,... but this will not be a problem in game, which is the most important tongue . I already send game text to Colburn, and he will fix all my bad gramer to perfect English. Also, Markus is currently working on a translation of the German, and then we will have 3 ready languages: English, Germany and Serbian.

Sorry again for my bad english (hopefully not too really bad blush ).


IGRAVISION Page - www.igravision.com
RPG project - The Battle For Forgol 92.75%
Re: Battle for Forgol [Re: Iglarion] #347217
11/13/10 16:58
11/13/10 16:58
Joined: Mar 2009
Posts: 8
C
Colburn Offline
Newbie
Colburn  Offline
Newbie
C

Joined: Mar 2009
Posts: 8
Yes, to vindicate Iglarion, I am working on the translation. grin


I am a free music composer. Check out my music here.

http://www.reverbnation.com/colburnhayden
Re: Battle for Forgol [Re: Colburn] #347402
11/15/10 00:15
11/15/10 00:15
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Sorry, if i didn't know what happened; i would better said :
"Take care of you and restablish well" !

Health is more important , sure laugh

Last edited by ratchet; 11/15/10 00:15.
Re: Battle for Forgol [Re: ratchet] #353410
01/09/11 21:57
01/09/11 21:57
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline OP
User
Iglarion  Offline OP
User

Joined: Jul 2004
Posts: 785
Serbia
It's been a while since we posted any news. Of course we are working at full steam grin .
Here are a few new pictures. Any criticism is welcomed!


IGRAVISION Page - www.igravision.com
RPG project - The Battle For Forgol 92.75%
Re: Battle for Forgol [Re: Iglarion] #353424
01/10/11 00:01
01/10/11 00:01
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
beautifull laugh

My personnal taste :
-I said it before , the right icons are not that good for me , find rounded ones instead of icons looking like some Low poly models !
Jut my preference !

- In the first picture, the texture on the chest of the character seems too blurry, why not increasing resolution when camera is near ? or using mimapping ?

- In the last image behind a house we see some strange grey thing, it seems to be some rock texture ?
Why not putting real worked rocks texture instead of using something that really looks strange ?
Be inspired :
[img]http://www.diablo3demo.com/diablo3screen6.jpg[/img]
[img]http://images.trustedreviews.com/images/article/inline/3119-1.jpg[/img]
Anyway, really great laugh

Keep up the good work !

Last edited by ratchet; 01/10/11 00:04.
Re: Battle for Forgol [Re: ratchet] #353890
01/13/11 20:55
01/13/11 20:55
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline OP
User
Iglarion  Offline OP
User

Joined: Jul 2004
Posts: 785
Serbia
Hi ratchet!

Yes i agre with you, we already planning to do a new GUI, but for now we are really busy with new 2d levels, and this job about GUI waiting us. About innkeper... yes now i see something is not good there, i must check skin texture of model.
About last picture this is our new 3d level. Yes this is unfinished gray rocks and need some updates, but we will not use style like Diabolo or something else, we want create our own style. We must make good transition betwen 2d and 3d levels, and i think rocks from 2d forest level is good example for this. This rocks we already use in some other 3d levels.


IGRAVISION Page - www.igravision.com
RPG project - The Battle For Forgol 92.75%
Re: Battle for Forgol [Re: Iglarion] #355428
01/26/11 21:20
01/26/11 21:20
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline OP
User
Iglarion  Offline OP
User

Joined: Jul 2004
Posts: 785
Serbia
Hello again!

We need advice about our new style. We have a dilemma which style to choose old or this new style (pine tree will be changed). Here a pictures of new style:

http://img148.imageshack.us/i/54026447.jpg/


IGRAVISION Page - www.igravision.com
RPG project - The Battle For Forgol 92.75%
Re: Battle for Forgol [Re: Iglarion] #355429
01/26/11 21:23
01/26/11 21:23
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
go for the new style. and by saying that, please send me over your old textures, i need them for my game wink

but really, the new style.

Re: Battle for Forgol [Re: sPlKe] #355433
01/26/11 21:40
01/26/11 21:40
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Looks good but I don't see a big difference. What's new/ has changed?
And please add a drop shadow for the player.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
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