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iSDGE (an Open Source iPhone Game Engine) #321073
04/26/10 21:48
04/26/10 21:48
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Hey,
About two weeks ago, I checked out the only two free 3D game engines for the iPhone: Oolong and Sio2. While they have quite a few nice features I actually gave up on Sio2 when trying to have a camera moving around a point and loading and destroying single objects into an already loaded level and on Oolong even before rendering anything except the nice examples.
So, as both was too complicated for me I decided to make it easier and write an engine myself.
It is still at a very early stage, but till now very well progressing.
It is far not optimized yet and just a graphics engine for now and I have some doubts about my design (which works well so far and will most probably stay similar, it just isn´t perfect yet ;)).
However, what it supports so far is rendering with OpenGL ES 1.1 and OpenGL ES 2.0. It is possible to load .3ds files, set all kind of material parameters and has an in my opinion good shader system.
For textures .png and .jpg is supported and it is possible to display textures as 2D objects as well as rendering text from bitmap fonts.
So far only 8 lights are supported and there isn´t any scene management yet.
The next features I will implement are animations and object specific functions, so that it is hopefully usable for a first simple game this weekend, I am going to create wink.



The second image is rendered with my iphones emulated fixed function pipeline, while the third is rendered with my own default shader. As you see, there is still something wrong with the ambient term (Edit: I found some global multiplicator in the fixed function pipeline which I just disabled as it doesn´t fit into my system and it looks exactly the same with both OpenGl Version now :)). The third on the other hand also shows a custom shader, as one can easily see on the green color, which changes over time. The one frame fps difference btw doesn´t mean anything as it of course runs stable at 59-60fps.

I am trying to keep Source Forge up to date with the projects state here: http://isdge.sf.net

Re: iSDGE (an Open Source iPhone Game Engine) [Re: Slin] #321074
04/26/10 22:08
04/26/10 22:08
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Brillo. I hope this goes far, mate. If I find myself itching to do some iPhone stuff (which I'm sure I will in the near future) I'll be very keen to try it out.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: iSDGE (an Open Source iPhone Game Engine) [Re: JibbSmart] #321081
04/26/10 23:11
04/26/10 23:11
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Wow! Great! Surprise, surprise! I'm very curious to see the further results! laugh

Re: iSDGE (an Open Source iPhone Game Engine) [Re: Pappenheimer] #321111
04/27/10 07:38
04/27/10 07:38
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
Seconed. Open source sounds great!
Looking forward to seeing your first game.


~"I never let school interfere with my education"~
-Mark Twain
Re: iSDGE (an Open Source iPhone Game Engine) [Re: Germanunkol] #321149
04/27/10 11:30
04/27/10 11:30
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Joined: May 2002
Posts: 7,441
sounds interesting. i am looking forward to your further progress too. will the api be similar to gamestudio?

edit: what physics engine will you use or how will you do collision detection?

Re: iSDGE (an Open Source iPhone Game Engine) [Re: ventilator] #321152
04/27/10 11:37
04/27/10 11:37
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Originally Posted By: ventilator
sounds interesting. i am looking forward to your further progress too. will the api be similar to gamestudio?

laugh Maybe, even simpler? But, you are right, this way our knowledge of Lite-C gets a purpose beyond the mere Windows platform.

Re: iSDGE (an Open Source iPhone Game Engine) [Re: Pappenheimer] #321194
04/27/10 15:00
04/27/10 15:00
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Great !
And Iphone 3D game must be optimized, so you won't do spectacular 3D like Next Gen !
If the engine can manage collisions, animations ,particles and
HUD it would be great , caus free.

It is easy to develop on it ?

Re: iSDGE (an Open Source iPhone Game Engine) [Re: ratchet] #321203
04/27/10 15:47
04/27/10 15:47
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Will it only work on Mac OS X ?

Re: iSDGE (an Open Source iPhone Game Engine) [Re: Rei_Ayanami] #321217
04/27/10 16:45
04/27/10 16:45
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Joined: Apr 2007
Posts: 3,751
Canada
I like your engine. 'nuff said.

PS: Yep rei, it only works on OS X.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: iSDGE (an Open Source iPhone Game Engine) [Re: WretchedSid] #321225
04/27/10 17:33
04/27/10 17:33
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
I guess you already tested it, right? laugh

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