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Re: iSDGE (an Open Source iPhone Game Engine) [Re: Slin] #326784
06/02/10 20:16
06/02/10 20:16
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Bielefeld, Germany
Wohoow! grin

Re: iSDGE (an Open Source iPhone Game Engine) [Re: Pappenheimer] #326866
06/03/10 13:27
06/03/10 13:27
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Slin  Offline OP
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A first documentation is online. Nothing great yet, but at least a lot better than nothing in my opinion: http://isdge.sourceforge.net/doc/
I also adjusted the projects website a bit, but it is still very ugly: http://isdge.sourceforge.net/
I basicly just wanted to put a link to the documentation somewhere wink.

Re: iSDGE (an Open Source iPhone Game Engine) [Re: Cowabanga] #326915
06/03/10 18:35
06/03/10 18:35
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Slin  Offline OP
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There is no software, just a couple of sourcecode files... The documentation documents the code. And the code can be downloaded via svn. So please stop posting about things you´ve got no idea from.

Re: iSDGE (an Open Source iPhone Game Engine) [Re: Slin] #327018
06/04/10 06:59
06/04/10 06:59
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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take me down to the paradise c...
-dead-
Sure, I have to get flamed in every post. Thank you Quadraxas.

Last edited by Cowabanga; 06/04/10 07:10.
Re: iSDGE (an Open Source iPhone Game Engine) [Re: Cowabanga] #327020
06/04/10 07:09
06/04/10 07:09
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
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Quad  Offline
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Ä°stanbul, Turkey
Cowabanga: just stop making comments about stuff you have no idea about... please. (<- so this sentence is flaming.)

There is no software, you have to dowload to sourcecode to your MAC, check the examples and then study them and then build your game from source.

edit: i do not want to side-track the topic, this argument is over.

Last edited by Quadraxas; 06/04/10 11:23.

3333333333
Re: iSDGE (an Open Source iPhone Game Engine) [Re: Quad] #327661
06/07/10 19:00
06/07/10 19:00
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Slin  Offline OP
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I added support for multiple cameras and "converted" the xml parser to c++, as well as already a couple of the other files. As soon as everything compiles with C++, I will add Support for Android and depending on how well that worked out also for Symbian and that other system Nokia seems to use, which are both included within one SDK.

As I like such stuff, I added a simple possibility to switch on cross view stereo for the example project. But I have to admit that the monitor is a bit too small wink


Re: iSDGE (an Open Source iPhone Game Engine) [Re: Slin] #327733
06/08/10 09:18
06/08/10 09:18
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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*cheering* grin
Can't wait for support for Android! laugh

Re: iSDGE (an Open Source iPhone Game Engine) [Re: Pappenheimer] #331114
07/01/10 22:41
07/01/10 22:41
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Slin  Offline OP
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I now implemented VBOs which speeds up rendering a lot and am now working on implementing multisampling. Well, I already got it to work, but it is currently just some kind of ugly hack tongue



Edit: I think it is actually just 1x MSAA, thanks to a typo in my code tongue. However, MSAA is implemented now and meant to work perfectly fine wink.

Last edited by Slin; 07/02/10 01:22.
Re: iSDGE (an Open Source iPhone Game Engine) [Re: Slin] #331234
07/02/10 19:40
07/02/10 19:40
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Slin  Offline OP
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The engine is now able to render cameras and panels into textures (without MSAA, which might be possible, but for now I decided to not implement it). This also allows for postprocessing.
So here is some bad red-cyan anaglyph:


Re: iSDGE (an Open Source iPhone Game Engine) [Re: Slin] #331236
07/02/10 20:18
07/02/10 20:18
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Posts: 5,900
Bielefeld, Germany
What about some interaction! grin

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