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Re: Superku side scroller [Re: Damocles_] #324773
05/23/10 10:48
05/23/10 10:48
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
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Superku  Offline OP
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Thank you guys very much!
@Damocles: Hehe, watch the walkthrough if you still have motivation left to test it.

I've uploaded a slightly different demo: some small bug fixes, the wallrun-walls are brighter, there is a timer and a counter for collected milk bottles now.

http://www.superku.de/Demo1b.zip
(password: iamtheone)

You can play the demo with a gamepad, too, just plug it in before you start the game. To change the screen resolution you currently have to open "data\slots.ini" and change 10 your desired mode.

If you did not finish the demo because something (/the game) sucked or you got stuck, please report it here!

Last edited by Superku; 05/23/10 10:52.

"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Superku side scroller [Re: Superku] #324775
05/23/10 10:57
05/23/10 10:57
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Joined: May 2008
Posts: 2,113
NRW/Germany
Hey Superku,
First of all you have done a really great game! and as you sais its really for Hardcoregamer, because it took me over half an hour to complete this grin

second i found a bug :
thid happens, if i press the orange switch and move to that door while it closes.
after that i cant move anymore.




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Re: Superku side scroller [Re: alibaba] #324777
05/23/10 11:07
05/23/10 11:07
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
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Superku  Offline OP
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Kiel (Germany)
Thank you alibaba for your response, the bug will be fixed soon!

When you got stuck, press [F1] to kill yourself (killed enemies stay dead when you respawn).

Quote:
because it took me over half an hour to complete this

I'm glad the game motivated you to finish it. I don't want to bug you but my fastest speed-run was 1:55:249 so far. wink

As the new demo (Demo1b) has a timer, everyone please tell me how long it took you to collect all 5 milk bottles.

Last edited by Superku; 05/23/10 11:34.

"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Superku side scroller [Re: alibaba] #324778
05/23/10 11:12
05/23/10 11:12
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Posts: 2,154
A general gamedesign suggestion:

Try to create a liniar tutorial level for the beginning,
where the player learns how to use the controls in an easy step
by step way. (moving, jumping, climbing walls, using acition, using that roll-ball thing)

Right now its too demanding in the first steps already.

Another thing that is a no-no is that invisible hole
in the first room, that you have to jump into as "ball".
There needs to be some kind of marker or arrow pointing
to what to do, else the player feels tricked on.

When you implement compelx movement action / timing, you
should do this step by step by making it harder,
so the player can learn how to control and time the
movements.
(the classic "try, learn, succeed, get reward" cycle)


Always implement new action, by showing an obstacle
that cant by surcumbed with the know action ("try"),
let the player try a new move ("learn") (maybe guid with a popup)
And let the player pass it ("succeed") with the newly learned move ("reward")


Re: Superku side scroller [Re: Damocles_] #324781
05/23/10 11:18
05/23/10 11:18
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
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Superku  Offline OP
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Thanks for the hints, Damocles. These are some good points.
When you start the game your only abilities will be jumping and ledge grabbing only and during the first third you will gain most of the rest. If you have played Metroid (Super, Zero, Fusion), that's what I'm aiming for.

Code:
Another thing that is a no-no is that invisible hole
in the first room, that you have to jump into as "ball".



Haha, you're right. It's not good to put this into the first room, but there is a crack in the wall, apparently too small, though.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Superku side scroller [Re: Superku] #324785
05/23/10 11:22
05/23/10 11:22
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Posts: 2,154
For an item like this, is should be passed with a single new action.

In this case its better to place the hole on the flat ground,
so it does not need anoter action (jumping) before using it
the first time.

Re: Superku side scroller [Re: Damocles_] #324920
05/23/10 22:38
05/23/10 22:38
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Posts: 1,218
Germany
Wirklich sehr schön geworden. Man merkt richtig das du hinter deinem Projekt stehst(ich habe nicht son durchhaltevermögen^^").

Werde die demo testen wenn ich die nerven dazu habe(MED hat mich heute genug genervt^^)


MFG
Rackscha


MY Website with news of my projects:
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Re: Superku side scroller [Re: Rackscha] #324968
05/24/10 10:32
05/24/10 10:32
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
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achaziel  Offline
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Posts: 1,565
innsbruck, austria
wie schon auf youtube kommentiert, das movement haut mich aus den socken. auch die partikeleffekte sehen wahnsinnig gut aus, nur die levels sind etwas karg. ich nehm einfach mal an dass das styling noch auf deinem plan steht und ganz zuletzt kommt.

es wurde ja mal bemängelt, dass der main character unpassend wirkt bzw nicht viel hergibt... inzwischen bin ich der meinung, dass die braune knutschkugel gar nicht schlecht aussieht, man muss den player halt auch mal in aktion sehn.

wenn du da dranbleibst und die levels optisch noch etwas aufpeppst wird das spiel der helle wahnsinn. freu mich schon.


Yeah, but... Who is Lu?
Re: Superku side scroller [Re: achaziel] #325293
05/25/10 21:13
05/25/10 21:13
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
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Superku  Offline OP
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Danke Leute. Ich spiel die Tage noch ein paar Sidescroller (Metroid, Mario, Mega Man usw.), um mich für die Level-Optik inspirieren zu lassen.


I've started to work on the main character model (= Superku):


(I've already smoothed out some chunky parts.)

He/ it (not sure about that, yet) always was supposed to get fur, but now I think reptilian skin would fit way better.
What do you think?


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Superku side scroller [Re: Superku] #325296
05/25/10 21:25
05/25/10 21:25
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Joined: Dec 2008
Posts: 1,218
Germany
I Would stay with the "old" style. This kind of detail.. our "knutschkugel" has gone frown


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

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