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Re: Pathfinder
[Re: Tai]
#320881
04/25/10 15:23
04/25/10 15:23
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Joined: Aug 2004
Posts: 1,305 New York
PrenceOfDarkness
Serious User
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Serious User
Joined: Aug 2004
Posts: 1,305
New York
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Is this thing still downloadable anywhere?? Does it work with the newest update?
"There is no problem that can't be solved with time and determination." -me prenceofdarkness for instant messages on AIM.
Looking for a model designer PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.
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Re: Pathfinder
[Re: 3run]
#321374
04/28/10 18:04
04/28/10 18:04
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Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
Serious User
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Serious User
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
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Try Intense X for pathfinding Best solution i know
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
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Re: Pathfinder
[Re: 3run]
#321734
05/01/10 19:54
05/01/10 19:54
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Joined: Mar 2010
Posts: 75
YellowAfterlife
Junior Member
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Junior Member
Joined: Mar 2010
Posts: 75
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3run,
asFindasPath(CarPos, target_pos);
and make sure that target_pos is current player's position. If you don't have enough exprience, check the numerous lite-C examples. They help.
Unfortunately, I've not worked with 3dGS for a while now, but it was fun
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